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Lightkeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 4.333 | 4.333 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #269 | 4.333 | 4.333 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I thoroughly enjoyed playing the game, I think it was a good start and I would love to see the game expanded more and worked on. The game played well, but I missed a way to restart the game once you lost. The theme was well adopted, though I wished there was more interplay with the shadows and not like just the visual field/hp bar. I very much like the graphic / sound design of the game. Very much reminiscent of older games I played.
- Overall solid. Love the gameplay loop, the art style is cool, music is great. To be honest I managed to get far through the waves without needing to use the alchemy - so would suggest incentivizing that mechanic more? Great work though!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Light Keeper is a Survivor, top-down tower defense game where your character can cast spells, summon minions or give life to your “Nexus” by crafting them. Ingredients will be dropped by enemies slain during waves, however the player won’t know at first the recipes for those upgrades, forcing them to try and learn what can be done.
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Comments
As I've stated on the game's main page:
"For what is basically a prototype there is quite a lot going on, loved it!
It would be interesting if in the future there are more elemental combinations that lead to special effects."
The rat jump scared me 🐁 (Overall enjoyable game. Well done!)
It was well-put together. The core gameplay loop was solid. It did get repetitive, and while I understand the obfuscation of the recipes was a feature for the theme, it did feel like it detracted from the overall enjoyability.
Cute gfx & good game loop.
Could be potentially improved quite easily in the future (more enemies, weapons, maps, etc)
Very fun and addictive gameplay! The art is well done and the game loop is pretty satisfying. Well done!
Very fun! I liked the gameplay, wish there was a way to speed up time between rounds
This game have a lot of potential!! It is a great game to keep the player playing until beat your own record.
I liked a lot the combinations and the results, but i think it will be a great idea to make a keybind for your combinations for you to use in the heat of the battle.
Snails keep eating my little dudes!
Was very fun to play, loved the concept. Can't wait to see where it goes with potential combinations for your resources picked up! Well put together for the jam
One of the best games on the contest hands down, very addictive! Props for the work, both on the visuals, mechanic and music. Great job overall!
i like it so much i am adding it to my collections! i hope to see more of it!
Wow!! Thank you so much, your comment made my day!!! :D
Nice! Would love to see where you take the game. An increase in abilities and difficulty would definitely add a lot. It'd be cool to also have a reason to leave the nexus instead of sitting on it the whole game. Good luck!
Nice work. Loved the art and music. Tight little game. Some of the UI like having to click the mouse sprite to get out of the intro didn’t make sense right away. Can’t go wrong with just a ‘Continue’ button.