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A jam submission

Super Hollow Celeste: Silksong 3View game page

Its a game about potions that go boom.
Submitted by The Escapegoat, DootDoot17, PunKid999 — 4 days, 15 hours before the deadline
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Play this masterpiece

Super Hollow Celeste: Silksong 3's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2144.5004.500
Cleverness#2274.5004.500
Theme#2334.0004.000
Artistic Style#3284.5004.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Super smooth feel to the gameplay and movement. Music and art gave me a nice retro+modern vibe that was enjoyable. Controls worked really well, despite what seems might have been a skill issue getting the timing down for boosting the jump in the right direction. Solid game. Good job!
  • This game was so much fun to play, I collected all 10 Jams (incurring about 153 deaths but that's beside the point). The feeling of the bombs/potions felt really fun to use and felt like your own fault if you fail with the controls. The difficulty was at a perfect level I felt, and I thoroughly got sucked into completing this game as fast as I could.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
YES!

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A celeste-inspired platformer where you use bombs to launch off of walls instead of dashing

Extra Notes
This is probably my best jam game to date

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Comments

Submitted(+1)

silksong real holy shit. I really liked it, movement using the bombs felt off at first but as i got used to it it got pretty fun. In fact I forgot multiple times that i have a jump button lol. My game was also a celeste inspired platofrmer with a weird movement mechanic so it's fun to see other ppl's takes on similar stuff. Great game ^-^

Submitted(+1)

Great concept! I think you pulled it off very well!!

Submitted(+1)

This is the most metroidvania platform hollow celeste runner i have ever seen.
The mechanic where super goomba stomp turbo into McWavedash accelerates you to the capture point is very indie.
I wish you could Celeste a shovel knight when you bunny hop though, it would be nice to korean backdash while I ABH.

Submitted(+1)

A very fun game, only complaint is the aiming being very clunky

(2 edits) (+1)

Good game, a little bit clunky but has a lot of potential. It would be nice if the hidden blocks reveal themselves after colliding with them instead of by just the bombs, but that is just a thing of polish I guess. Quite a fun experience overall!

 I'll be waiting for

Super Hollow Celeste: Silksong 4

Submitted(+1)

Really good game, I like platformers. The controller is super well made. BTW I hate hidden blocks!

Submitted(+1)

Very cool mechanism. Very pleasantly surprised by the depth of it. The level designs were also great, re-teaching the player about the same mechanic without text is a dream.

Controls are a bit wonky; the acceleration and speed is also a bit high. 

Submitted(+1)

It does feel like a good combination of a hollow knight celeste style game, the platforming is fun although a little tedious at times coz of the aiming but the style of the game is perfect. I finished with 121 deaths, 9 jams collected in 10 mins. Did i miss any jams?

Developer

there's 10 jams in total

Submitted(+1)

pretty fun! it took me a while to realise what the hidden blocks were doing lol

Submitted(+1)

Pretty cool. I would tweak the control scheme a little and allow aiming bombs with the mouse.

Developer (1 edit)

a lot of people are getting stuck on the 3rd room since they think you aim with mouse, I'll probably add some text on the main menu since I don't have too much time (because I'm a bit busy these last 2 days) before the jam ends

Submitted(+1)

I’m not usually a fan of platformers but this is honestly the best one I’ve played since Celeste. I could see a mechanic like this carrying a full commercial release in the same vein as Celeste.

(+1)

Your sound is a bit broken. It's overlapping making it sound very crackling and distorted. 

Developer

yeah, I'm not too sure why

If its not doing this in the editor of your game engine then its a webgl issue and u need to change it so it works with webgl. 

Developer

I figured it out, its because the audio player is attached to the player but the listener is the camera, so it teleports on death