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A jam submission

Make it bloomView game page

Make the flower bloom :)
Submitted by BaturayTuran — 4 minutes, 36 seconds before the deadline
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Make it bloom's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#173.2413.571
Gameplay/Design#222.7223.000
Overall#272.7223.000
Enjoyment#312.3342.571
Originality#342.5932.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
I make flower bloom

What would you like feedback on?
Anything goes

What assets did you use (if any)?
All assets/music are mine, except the font, which is Press Start 2 P (Google)

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Comments

Submitted(+1)

I've also played the game and agree with Tr33ntix that level design needs a change. (Art style looks nice, but i think it is a bit too oppresive having large walls and a square shaped level). The game's mechanics reminded me of osu catch and other games. In my opinion, you've managed to save the genre's (can you call it a genre tho?) appealing side!

Also the music has made a special impression on me. I wonder, if we could collab someday.
I don't usually make jungle like in "bloomtime" btw.

Developer

Thanks for playing ! Yes the game is very rushed but most of the time went in background stuff (I'm working on the framework behind it, so I wasn't very efficient ^^" )

I appreciate your thoughts on the music, I like it too (although a bit too short) .

I'd love to collab with people but I want to get this framework of mine up and running before then x)

Submitted(+1)

Interesting idea! By the way, this is the first Python game I've played, and I really enjoyed the musical accompaniment, and the animations were beautiful. However, I think there are a few shortcomings and suggestions:

  1. Drops shouldn't go below zero.
  2. There's no penalty for missed drops (subjective).
  3. I suggest adding a timer to introduce a competitive aspect (who can catch 30 drops faster).
  4. As others have mentioned, adjusting the player's speed is necessary.
  5. Improvement in game design (the game's location) is needed.

Overall, the game is very appealing and would be much better with some of these adjustments.

Developer(+1)

Thanks for the feedback ! I'll take notes of everyone's comments for next time :D

Submitted(+1)

The Game looks good, the music is also nice. Its very fun!
I have a question, How did you make the exe file with the graphics and music without needing the other files in a folder with the game?

Developer (1 edit)

the game is made with pygame. I used pyinstaller to build a single exécutable. The full command is a bit long but it's the 'onefile' option that makes it into a single file

Submitted(+1)

Cute art style and the animations on the character are nice as well.
As everyone has said the character's speed is too slow and the game could use an additional mechanic or two, otherwise, seeing the flower bloom in the middle is indeed satisfying :) well done!

Submitted(+1)

The game is nice :) but I would make character faster. Also it would be cool to add some bonuses like x2 score for some time or something else. 

Submitted(+1)

Neat idea! The art looks fantastic. Just wish the character moved a fraction faster :) Great job

Submitted(+1)

Best PyGame game i ever played, Great Job

Submitted(+2)

Flower's animation is neat. Seeing it blooming and growing bigger and bigger in the center of the screen is satisfying.

I found that the score is too big and distracting, mainly because it's not that important and because it covers a big chunk of the upper screen where I have to keep track of the falling drops. Probably it would be better to keep it at the bottom where you have plenty of empty space.

I was initially confused by the drops because they were too similar and didn't have clear feedback on which was good or bad. Using a different asset would be great, but if it was a matter of time, it would be better to use the color green for the bad one to associate it with acid.

I would also give the player more control by speeding up the character. It would better match the drop's speed and it would make it possible to avoid the bad ones at all. Maybe a sprint with a cooldown would add more agency.

Developer

Yeah, I greatly misused my time.. After a few tests once the submissions were over, I noticed the same issues. Hopefully next time I'll learn from this. Thanks for the feedback !