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Hotbox Hassle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #1 | 3.842 | 3.842 |
Overall | #4 | 3.693 | 3.693 |
Theme | #9 | 3.579 | 3.579 |
Aesthetics | #10 | 3.947 | 3.947 |
Gameplay | #18 | 3.404 | 3.404 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very cool concept and well executed, and the voice lines are a really nice touch. when speedrunning it felt more like a glorified walking simulator, but overall it's an amazing entry and I could totally see it top 3
Yeah I really really struggled to make killing enemies necessary to avoid it becoming a walking simulator. In a full version I would of had doors that open only when enemies in the room are killed and even more environmental hazards such as things you have to break to go through or even spikes etc. I think that could of 100% stopped it from becoming a glorified walking simulator like you said but ran out of time. Thank you for your feedback!
I loved this.
Amazing entry!
Gameplay wise, I think the shooting feels very satisfying, and the fact that the smoke meters charge faster near the end is a very nice touch that makes the player feel a bit more on edge by really nailing in that risk-reward feel. I think the overheating might be a bit too punishing, since in most cases it pretty much means you will lose a life. Given there's no way (that I know of) to regain health, at some moments I felt as if I was playing a bit more cautiously than the game intended me to. I get it's also a risk reward thing since it's a speedrun game, but it might be a good idea to give the player some sort of incentive to play faster and more aggressively.
Theme wise, I really like the idea you chose, and I think your aesthetics and sound tie in really nicely with it. Everything works coherently with one another and it's very cool to see.
I really love the aesthetic. I love that the elevator is just a picture of an elevator, and I love the little Paper Mario style flip your character does when you turn around. I'm not a huge fan of the tiles you've used, but I think they work well enough with the other assets in the game. Maybe something with harder lines could work better since that's what you've done for the characters?
Soundwise, I think you did an amazing job with the music overall. I would've loved to hear some transitions between pieces, since it seems like they just change at set times, but it didn't affect my enjoyment of the awesome music and the personality it brings to the game. Sound design wise, I think some effects and the dialogue feel a bit too washed out since you have a pretty big reverb going on. I think it fits with the aesthetic of the rooms, to give it this sort of empty warehouse feeling, but maybe you could pull it back just a bit because I feel like it sometimes conflicts with intelligibility. Especially on the dialogue, I felt like at times I couldn't quite make out what was being said, which is a shame, because I really liked the kind of stuttering dialogue you gave the character. Maybe you could add some pre-delay or filter out the reverbs a bit, but this is just my opinion on an awesome piece of audio work, though!
Amazing entry, keep up the good work!
Hey thank you. This was really amazing feedback. Tbh I wrote and recorded soo much dialogue and then realized after how hard it was to hear some of it. After the jam im def gonna do a lot of touching up. I also wish I made the overheat last a bit less as you are right it is super punishing. But thank you so much for your feedback and playing !! Def taking all of this into consideration when the jam is over.
Cool Idea, but after you learn the level the speedrun mechanic looses it`s sence
This game is good, really need to blance how much you smoke.
But the overheating is kinda too punshing.
NICE. The aesthetic really hits well, the gameplay took some learning but that's exactly the kind of skill development that helps with feeling achievement from finally doing things right! The music and sound also really nail the vibes this one is going for, love the production you've done there! Well done!!
A unique, fun combat system with music and visuals working together to create a very unique, fun atmosphere. Maybe smoking isn't so bad after all?
I mean it saved the world from nuclear devastation so how bad can it really be??
The menu music is genius !
This is so well done! The graphics the music and even the small details when you don't talk with the friend and he says in kind of annoyed tone some lines (also the among us vent sound effect is golden)
You guys did an incredible job! This could easily turn into an actual game if continued to work upon
Ha thank you for playing. I didn't realize how iconic the among us vent sound was. Was thinking no one would notice it and it would be my secret little inside joke.
such a cool concept, I love the sounds
the sounds are very good! i loved the among us vents sfx!
incredible game and mechanics! The smoke shoot is very funny)
Damn, the vibe is crazy. Such simplicity but sooo satisfying
Keep it up!!!
This game is sick bro, like it.
impressive
looks really good, super stylized. The music is sick and the sound design on the smoke makes it super satisfying to hit.
really funny concept, and unique, no one seems to do something similar to this and the dialogue and sounds are great too
I love how original it is. I haven't see a game like this yet. And I love the dialogue!
that much purple? how can I say no? objectively the best color
didn’t make it to the end, but the art style pops so much
Great Game! I really enjoyed playing it even though I didn’t actually manage to beat it. Doesn’t mean it’s bad in any way, as I’m generally not good with that type of games, but I overall really enjoyed it. Also the art style is great!