I am in love with the art of this game, super clean.
Play Super Game Dev Clicker
Super Game Dev Clicker's itch.io pageNames and Email Addresses of ALL Team Members
Richard Pieterse - Richard.l.pieterse@gmail.com
Richard Bolland - richard@studiobolland.com
Categories Your Team is Eligible For
Best Art: R5 000 Best Audio: R5 000 Technical Excellence: R5 000 Best Narrative: R5 000 Best Humour: R5 000 **The Rohun Ranjith Prize: R5 (Open To Anyone)
Comments
A great art style and a simple concept. It's great to start out with and has some interesting aspects to it's game loop, but it can get stale over longer periods of time.
I was confused at first as I just clicked forever and ever, until I realised you can publish your games and gain a perk out of it. You can just submit early games and spam perks, but playing the long game was worth more since you get more money out of it. It would be cool if you experienced bugs through development or burnout etc., and had to either retire the project, like going on hiatus, or spend time fixing bugs. And then you could hire a developer to focus either on projects or just bugs. The game is cool overall though, like a break from development to make your fantasies of shipping a game come true elsewhere.
Really like the chill art style u went with. The game does what it does but does get stale but idk clicking games arent my type. Overall good and polished game.
The animations and artwork are top notch and the UI is really well thought out and structured. The game matches the theme very well in terms of no risk, no reward, and there's lots of room for expanding the game which is very cool. All in all a very cool game!
I got super invested in this gameplay loop! The names were so charming (I'd absolutely love to play some of these) and I loved the resource management loop! The fact that Life's Work is unreleasable frustrated me endlessly but you could definitely argue that's a feature and not a bug :D
There's a sleek minimalist design to this that feels quite charmingly emblematic of the Studio Bolland aesthetic, and tbh this game is making me want to get good at Notion and Excel lol. My personal suggestion for a future, polished, non-Jam version of this game could be an option for random event generation (developers leaving, recession, etc) that tanks the money to incentivise you to make smaller, cheaper games to regain resources - as it stands, the risk is kind of lost once you make a really good 5 year game, since thereafter you can take as long as you want. That said, the risk reward system is such an excellent use of the theme!
Time to go rest my carpal tunnel.
Clicker games are always fun, took some getting used to controls before really getting into it, managed to land at 4M$ after like 10 mins, solid game XD.
Although I couldn't publish lifetime goal game for some reason, might be a bug.
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