Play Super Game Dev Clicker
Super Game Dev Clicker's itch.io pageNames and Email Addresses of ALL Team Members
Richard Pieterse - Richard.l.pieterse@gmail.com
Richard Bolland - richard@studiobolland.com
Categories Your Team is Eligible For
Best Art: R5 000 Best Audio: R5 000 Technical Excellence: R5 000 Best Narrative: R5 000 Best Humour: R5 000 **The Rohun Ranjith Prize: R5 (Open To Anyone)
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Comments
Very smooth and clean art, visually satisfying to play
I enjoy the consistency of theme throughout the game and there is a good use of color theory and design in here.
Looking forward to what Richard and Richard do next.
I love the amount of charm and character that everything has, a great reminder that flat colours and designs can go very far! It really made me want to release games when they go all green and “shiny”!
I kept finding myself wanting to click
->
to release games, as they all end up on the right as their final resting place.➡️ Up felt like “upping the stakes” or increasing work/scope.⬆️The little devs at the bottom went unnoticed for so long, and then when I did see them, their stats seem to not yet be implemented or linked up w.r.t. individual productivity and skill?
Perhaps one of the risks that could be considered is also to decide to “reduce/remove” scope from a game, which could halve (or worse!) the quality of the game, but allow you to bring a game out regardless (maybe because of money or escaping dev hell)?🤔
I did enjoy putting myself in the shoes of someone making the scope and release decisions, as I think apart from jam games, my projects never make it anywhere near that far down the pipeline!🤣🙈
My hand legitimately got sore playing this.
MUST KEEP CLICKING
i love that you can start as many projects as you want and not touch them, its just like real life.
Some of the stats improvements were a little confusing, but once you played a while you see what it changes.
Good job <3
Clean and simple. I enjoyed the gameplay and seeing the random game name XD
That was most excellent and smoothly executed!
Excellent game, makes you feel like a game studio manager, owner or CEO.
My favorite part of the game is the rewards system that rewards according to the time and effort it took to publish a game, its more of a reality that dedication to hard work should be met with similar level of payoff.
Fun clicker with a super cute and clean art style. Great use of the theme to make an incremental game :D
Very cool game, fun art style and animations and I released a few games too I just wish it was that easy in real life lol
I got pretty invested!
I really liked the level of animation used for everything - the people, transitions, even the buttons!
With some music this could be a really nice idle game.
I finally know what it feels like to run a game studio, although I don't know how I feel about having a game called "Sausage Slingers" be my life's work...
(As always w/ you guys) UI, animation and juice is soooo nice!!!
Also this game has further convinced me I gotta check out Rive at some point.
Weirdly satisfying and pretty damn stylish!
Only note was that the bottom of the portion was always cut off for me, so I had to release my top few games to click the last one. Maybe it was intentional though.
The animations are so fluid and clean. lovely work!
Well done, this game looks so clean and runs smoothly :)
Awesome Job, Great take on the clicker genre especially considering the event it takes place in XD. Small exploit kind of where u can mass release basic one day games and get a lot of perks very easily. For future update maybe make different releases give better or smaller perks. Very well polished and makes me wish i could make UI like this lol
Addictive game that made me think about my career choice.
All I learnt from this is that it much easier to just start projects then its is to finish them. Well done on the submission it really well polished and looks great
Awesome! Great job!
Not the kind of game I'd usually like but even so I played for a solid ten minutes, really cool idea!