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A jam submission

Skyward SamuraiView game page

Ascend the mountain🗻 Master the blade🗡️ Become the Samurai👺
Submitted by RisingPixel (@risingpixel), SbaDany — 10 days, 17 hours before the deadline
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Skyward Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.8263.826
Fun Factor#63.7833.783
Overall#83.6963.696
Originality#83.9133.913
Visuals#104.0004.000

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Team of 2

Did you use any third party assets, if yes what assets did you use?
Wrote in the game page!

Did you choose from one (or more) of the optional secondary themes?
Historical Events (even tho is more based on the myth of Yoshitsune)

Does your game contain 18+ content (Nudity, Gore, Language)?
Blood are there but not 18+!

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Comments

Submitted

Clever designed game with Limboesque artistic style. I absolutely love it. Puzzles are very challenging and fun. I'm stuck in this level

Good job for your work!
PS: I rated the game before i wrote this comment

Submitted

SS: Incredibly fun and polished! As a mobile game should work as a charm, I want to see more about this.

Submitted (1 edit)

https://www.twitch.tv/daddiesjizzies

Streamed this game tonight

Are we going to see this one on iOS? Looks like it's already finished and a full game to ship!

Cool controls, cool atmosphere, cool music, cool presentation, great level design. This game has it all not much more to be said, let's see it in the app store.

Submitted

just... wow, so much polish, to say this is a great entry is to sell it short

Submitted

This is a really great entry! It's original and polished and plays really well. I used a graphics tablet and it was so fun to slice around the levels and the enemies.

Submitted

This is also one of my favourite entries.

I like what you did with the voices and text.

The chaining kills were incredibly satisfying, and I had lots of fun traversing the levels and killing the enemies. Simple yet super gorgeous visuals. The last gauntlet was rather difficult ( I kept throwing myself on the spikes), but the overall game experience was superb.  I had slight troubles with some platforming , but nothing that takes the joy from the game. Great job!

Submitted(+1)

Great work! The gameplay is pretty straight forward but it works wonders and looks stunning! Chaining attacks is extremely satisfying. It did get a bit frustrating trying to clear obstacles and jump from walls but other that than it was a really nice experience!

Submitted

My favorite game of this jam yet. Simple mechanic of movements and reflexes and beautiful art and story.

Submitted

An extremely impressive project! Really well made and I had to remind myself that it was done in 2 weeks! Incredible stuff, really well done.

Submitted

One of my favorite videogames on this contest! The gameplay is simple but needs mastering, and the chainkills are satisfactory af.
On a side note, it still has some little bugs, like in level three I killed one of the enemies and the samurai stopped moving (I guess the enemy "killed" me before the game realized it or something like that).
Other than that, very nice. And IIRC you were also one of the first to deliver!

Submitted(+1)

Really neat game, i like! 

It was weird how some enemies would require a different amount of presses despite looking the same. Like, one bird had only one slash to beat it, but the next one needed 3. It wasnt that bad, honestly, just kinda confusing. 

I would keep the number of slashes consistent with the enemy type (bird = 1 slash, goblin looking thing = 2 slashes, etc.). It allows the player to better predict their next move, because they'll be ready for how many times they need to press the button.

Actually, maybe thats why the button presses are (seemingly) random? To keep the players on their toes? If that was the intended result, then you can ignore my previous yapping, lol. Good game!

Submitted(+1)

I really like the core mechanic feels really good. Also love the fact you can stack combos. 

Host(+1)

Really unique control scheme that suits the genre very well. Fun game!

Submitted(+1)

This is awesome.

Submitted(+1)

So. This game aesthetically is really chique with the black on white and the gimmick of moving/climbing through trajectory control is a unique concept. Though after the first level, I kinda struggled with figuring out how to hit the landing.

I really like the tengu spirit that guides you through the game as a sort of wise advisor kinda guy. Pretty unique.

Submitted(+1)

This game is pretty awesome once you get the hang of it, but I got stuck on one level. I couldn't figure out where to go.

Developer(+1)

I've fixed some bugs now!