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Angel´s Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #48 | 4.167 | 4.167 |
Horror | #75 | 3.300 | 3.300 |
Enjoyment (Best Game) | #130 | 3.167 | 3.167 |
Sound Design | #163 | 3.000 | 3.000 |
Story | #297 | 1.933 | 1.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unreal Engine 5
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Comments
It was a nice game and it had perfect gameplay.
So in general, Nice job.
Unsettling and nerve-wracking. Loved the art and visual effects. Would be nice if there was an orb counter somewhere on screen or in a diegetic UI like a piece of paper, or something for your character to look at... which would also require you to maybe lose sight of the monster for a brief moment. Thank you very much for uploading and sharing!
banger
Man this game look incredible, I want to know so bad how did you make this coloring effect, I guess it's some sort of ASCII, but how did you do this "persistence" effect, that only show relief when the player is moving. That's one of my best experience in this jam so far, the maze with the "keep watching" mechanic worked well on me.
Very very cool entry !
The visual is very cool, it just seemed to burn out the early texts a bit when I got too close to them. I love the weeping angel concept, so I loved this one! I too found myself at a dead end, but once spotted, you avoid going back haha! Maybe I’d have liked it if the angel hadn’t killed us when we looked at it (or if it had been closer than normal), but I understand this design choice and it works very well all the same, forcing the player to look for another path (when possible).
A very cool visual style. I liked how the angel sounded like a chess piece made of stone. It took me quite a while to find the orbs, and then I couldn't find a way out. Luckily, I kept my orbs on death, so when the angel killed me I got back outside the maze and the other gate was open.
I like visual style of this game!!! i lost in a maze few times but its ok! GJ!
Looks cool! I think the enemy should not kill the player if he is looking at him. And there are times when you reach a dead end and the statue blocks the passage, which is why you die in any case.
the reason I put ‘no return zones’ in the maze was to force players to look ahead in the maze in some places, and thanks for playing my game!