Hi! You won a prize in SCREAM JAM 2024! Please contact us via either mail@screamzone.org or on Discord @ohiogauze to receive them. Thanks!
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Apocalypse Eats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #1 | 4.438 | 4.438 |
Sound Design | #1 | 4.500 | 4.500 |
Aesthetics | #6 | 4.625 | 4.625 |
Story | #20 | 3.875 | 3.875 |
Horror | #287 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Unity Engine
Comments
Wow. Really like the fast pace and the arcade vibe. Might keep playing this after scream jam. Hard to believe this was done in 7 days!
WOW It was very interesting to play! It was really fun, nothing to complain about!
Very cool and very fun, this game is so heavily polished that I can't believe you accomplished this much! Really not a lot of advice to offer to you devs, you guys know what you're doin. As for players, speed upgrades! Save distractions for delivering to houses, so max speed drinks and you will never have to waste any food in-transit.
This game has great potential, and is already well advanced! I understand that it was a dead project that was revived, and that’s a good thing, it would have been a real shame to let your concept die in a corner. At least now it’s been “finished” and tested. Please don’t give up on this project, it’s got great potential! I’m thinking far ahead, but imagine a game mode where you have to either compete or cooperate with other “delivery” players, it could be a real mess and a lot of fun!
The intro illustrations, polished animations, and overall visual style impressed me right away. The mechanics, like item pickups (bat, shotgun, moped), add depth and make gameplay addictive. I appreciated the detailed tutorial with its humor, and the hub area with customization options and difficulty settings was a fantastic surprise. I initially thought some features weren’t working in level one, but everything seemed fine by level two. Overall, I’m surprised by the level of polish in just 10 days—if you tweak the difficulty and expand collectible options, this game could be perfect for mobile. Thanks for the experience, and good luck!
Great job, this is crazy impressive! Shockingly polished for a jam game.
Absolutely love this little gem of a game. Was really well put together in the time we had. Such a cool concept with lovely art too. The whole "chef" storyline was great as well.
The map could be a little smaller for the first level but other than that was super fun! Nice work.
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