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A jam submission

Apocalypse EatsView game page

Zombie Apocalypse "Delivery" Rougelite game
Submitted by dothouse0 — 10 hours, 23 minutes before the deadline
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Apocalypse Eats's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#14.4384.438
Sound Design#14.5004.500
Aesthetics#64.6254.625
Story#203.8753.875
Horror#2872.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unity Engine

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Comments

Host

Hi! You won a prize in SCREAM JAM 2024! Please contact us via either mail@screamzone.org or on Discord @ohiogauze to receive them. Thanks!

Submitted

Dont have any criticism... Incerdible art, story, concept and gameplay! Its polished and fun to play. Unbelievable you put that together in just 7 days

Submitted

Wow. Really like the fast pace and the arcade vibe. Might keep playing this after scream jam. Hard to believe this was done in 7 days!

Submitted

WOW It was very interesting to play! It was really fun, nothing to complain about!

Submitted

Very cool and very fun, this game is so heavily polished that I can't believe you accomplished this much! Really not a lot of advice to offer to you devs, you guys know what you're doin. As for players, speed upgrades! Save distractions for delivering to houses, so max speed drinks and you will never have to waste any food in-transit.

Submitted

This game has great potential, and is already well advanced! I understand that it was a dead project that was revived, and that’s a good thing, it would have been a real shame to let your concept die in a corner. At least now it’s been “finished” and tested. Please don’t give up on this project, it’s got great potential! I’m thinking far ahead, but imagine a game mode where you have to either compete or cooperate with other “delivery” players, it could be a real mess and a lot of fun!

Submitted

 The intro illustrations, polished animations, and overall visual style impressed me right away. The mechanics, like item pickups (bat, shotgun, moped), add depth and make gameplay addictive. I appreciated the detailed tutorial with its humor, and the hub area with customization options and difficulty settings was a fantastic surprise. I initially thought some features weren’t working in level one, but everything seemed fine by level two. Overall, I’m surprised by the level of polish in just 10 days—if you tweak the difficulty and expand collectible options, this game could be perfect for mobile. Thanks for the experience, and good luck!

Submitted

Extremely polished. 

Submitted

Great job, this is crazy impressive! Shockingly polished for a jam game.

Submitted

BEST GAME I've seen yet! W GAME

Submitted

Absolutely love this little gem of a game. Was really well put together in the time we had. Such a cool concept with lovely art too. The whole "chef" storyline was great as well. 

The map could be a little smaller for the first level but other than that was super fun! Nice work.

Submitted

Sooo cool, the concept and the artstyle is beautiful also the sound and the gameplay is really really great. I think the map its too big but besides that its soo fun to play.

Developer

Glad you liked it! Yup, I should've set the map size a bit smaller in the future version :)

Submitted

Was this made in the game jam timeframe? This game is really fleshed out and would be cool to see as a mobile game.The map was a little large for me but the graphics were absolutely stunning, well done!

Developer (2 edits)

It's basically a revamp of a dead project I messed up YEARS ago, but really thanks for the compliment there!

And I STRONGLY recommend you to use left click when you confront zombies in the middle of the game🤣🤣🤣 (I should have clarify this with the gui elements or so)