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A jam submission

SkullQuestView game page

Collect Skulls and escape the cave!
Submitted by crazywolfcortez — 1 hour, 48 minutes before the deadline
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SkullQuest's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#481.6932.111
Aesthetics#482.0492.556
Enjoyment (Best Game)#511.6932.111
Story#551.4251.778
Horror#560.9801.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I personally love platformers, so it’s really nice to see this entry in the game jame. Neat platformer with tons of little mechanics worked in. Level design is intriguing and I like the sprite work!

I did have a hard time telling foreground elements apart from the background elements due to the color palette being used. For the longest time, I kept trying to dodge the little spikes on the ground.

Submitted(+1)

Fits the theme like a glove. Gave it a five star rating would be great if you did the same :)

Submitted(+1)

Challenging platformer, I liked the sprite work!

Submitted(+1)

A fun little game, not too long so when I died it didn't bug me at all. The art was nice for what it was, I think it'd be nicer if the game was zoomed in more so that it was easier to see :]

I liked that there were more than 3 skulls to collect so, if I was having issues, I could have skipped one (the jump to avoid taking damage from the dog in the first area is real tricky!).

If there was any criticism it'd be that I don't really have a whole lot to say. That said, these game jams are a lot about gaining experience and familiarity with making games. I'm excited to see what you'll make next with this game under your belt!

Submitted

I'm not entirely sure what happened with your export, but I've never needed to include the .godot directory with my builds.  I tried yours without it and it wouldn't run.   Normally, it should just be the .exe and .pck files unless you embed the pck, then it normally just runs as an exe without any extra files.  That aside, I think the platformer would have felt a little better if you would have used One Way collisions on the elevator platform.  I didn't notice if there was any coyote time , but that might be something else to look into for future projects as people who don't play platformers as much can have an easier time navigating.  The jumping/falling felt a little fast to me.  After I died about 3 times, I did get the 3 skulls and reached the you win scene with the exit door. 

Submitted(+1)

This is a nice straight to the point game but I've never been all that good at platformers and the controls here seem particularly hard to get good at. I think sugarcow really summed it up nicely. 

Submitted(+1)

It is very difficult to pass over the zombie dog

Submitted(+1)

I think adding lives or hearts would benefit the game play since the platforming controls is a little bit unforgiving and the character collision boxes felt a bit large.