Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Nu Ma VillageView game page

Village Managment Game with a twist
Submitted by YofiAsi — 3 hours, 10 minutes before the deadline
Add to collection

Play game

Nu Ma Village's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2354.235
Polish#24.2354.235
Creativity#34.0004.000
Overall#34.0594.059
Theme Interpretation#73.7653.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's a good game really, lose my wood all,  sad :"v. Really appreciate alot of the game good job  

Developer

Thank you!! <3

Jam HostSubmitted(+1)

I love the game.  Maybe a little bit    too hard at the beginning. Amazing job anyway. Well done!

Developer

Thank you so much, I get your point about the difficulty. It's was hard for me to balance diffuclty and interest (i didn't want to make the game too easy amd boring) <3

Submitted (1 edit) (+1)

I loved this one, it was fun and very engaging until the end

I solved the "game too difficult" problem by using the power of unethical warfare, if you keep all your units in the wood layer safe by using all resources to defend only that floor (filling it dozens of soldiers and later archers), then you have virtually infinite wood which means you can just spam harvesters and don't worry about them dying because its a net positive anyways. 

Also, if you lay out the units across the map very spread out, the enemies of the second and third layer are too slow to kill them effectively, a harvester can get a lot of food before dying just because the enemies take forever to reach them, so you can just spam miners and harvester and don't even care if they die since they're so goddamn cheap and they mostly pay for themselves in the form of safety for the first layer

The fact that the game have this many mechanics to exploit in such a short development time is very impressive, good work. I would love that you can select the units with the number keys so I could spam them even faster in the late game lmao

Developer(+1)

Wow i'm so happy someone really took the time to explore the game it means alot!!

Your strat is great ;)

For me it was just spamming archers everywhere they're a bit overpowered haha

Submitted(+1)

That was fun! Would have loved to be able to upgrade my guards or something because they kept dying so fast

Developer

thanks! That's a good idea!!

Submitted(+1)

This was really fun, but as others said, really difficult.  Having guards path back to their original spawn once out of combat would've solved many of the problems, I think. Really cool game.

Developer

thank you very much! I take your advice it's a good idea

Submitted(+1)

Lots of fun and very difficult lmao

Submitted(+1)

This was super fun to play, although I forgot about my lumber jacks and pretty much failed the game, skill issue on my end, but the theme interpretation was really cool I had an 'ohhh' moment when I saw the next level. The only thing for me was that the game was too large for my scene so I couldn't really see everything, but otherwise it was really good.

Developer

Happy to hear you liked it! I take what you said about the screen i'll check that out.

Are you zoomed in with web browser by any chance?

Submitted

Yea idk my browser wouldn't let me, probably a problem on my end

Submitted(+1)

Super cool! The sound effects, the art, the gameplay all of it was amazing, great game!! Loved it!

Developer

So happy you liked it! Thank you very much I appreciate that!! <3

Submitted(+1)

Super nice game! I got to the end! 

Sometimes I had the feeling, some of the guards were changing between the levels when I was tansiting fast from the crystal level up. Not sure if this is intended?

Developer(+1)

Thank you so much! did you like the ending? :)
Yeah it was a bug. happens because i didn't plan right the code structure at the beggining of development  just didn't have much time to fix it haha.
I'm really happy you liked it!

Submitted(+1)

Yes. very nice ending!

Submitted(+1)

The mining scene is a bit too difficult; can't drag guards fast enough to the scene to keep miners alive for longer. But it was fun

Developer(+1)

Thank you! Yeah i agree it was hard for me to make the game balanced. But it is possible to win ;)

Submitted(+1)

Really cool. I think transitions between screens should be faster, I think units that are able to fight maybe could teleport to another screen by command -- it would make it possible to save yourself when running out of resources. When it's impossible to get materials and impossible to recruit, trigger a game over and restart loop.

Developer

Those are some good ideas thank you!

Submitted(+1)

Frick me, I forgot to keep an eye on the wood layer and all my lumberjacks got murdered >_>

This is surprisingly tough for my ADHD brain, but it's well done! Didn't notice any bugs.

Developer

Haha the secret is to place guards stratigicly to be able to focus less on a surface.

thank you!

Submitted(+1)

I really enjoyed this, felt very polished and rewarding. Great work! The play area on my browser was bigger than my display was showing. Im not sure if my resolution is out of wack or what, but that was the only issue I ran into.

Developer

Thank you!! I set the resolution to be 1920*1080 but also set the game window to keep it's ratio so it should work on any screen (it works on my phone). Maybe it's just a weird bug.