It was a pleasure to make the music for this game, even without knowing what sort of game it was. The gameplay is fun, reminds me a lot of that old UNIX “Robots” game where you just have to avoid robots for as long as possible (only with magic spells to defeat them instead of inducing them to crash into each other). Having a stamina meter for the dash would definitely be a good addition. A wider variety in upgrades too. As it is, it seems way too easy to just load up on Rune Protect slots and then tank your way through the rest.
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Witchy Dare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Play | #4 | 3.864 | 4.000 |
Sound | #12 | 3.519 | 3.643 |
Overall | #15 | 3.021 | 3.127 |
Novelty | #18 | 3.174 | 3.286 |
Harmony | #21 | 3.174 | 3.286 |
Horny | #22 | 3.174 | 3.286 |
Aesthetic | #26 | 3.381 | 3.500 |
Kink | #29 | 2.484 | 2.571 |
Narrative | #30 | 2.415 | 2.500 |
Stealth | #32 | 2.001 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It was a pleasure to make the music for this game, even without knowing what sort of game it was. The gameplay is fun, reminds me a lot of that old UNIX “Robots” game where you just have to avoid robots for as long as possible (only with magic spells to defeat them instead of inducing them to crash into each other). Having a stamina meter for the dash would definitely be a good addition. A wider variety in upgrades too. As it is, it seems way too easy to just load up on Rune Protect slots and then tank your way through the rest.
Played both the 30 min and 10 min versions, and yea… 10 was much more doable. Also, maybe add a stamina meter for the dash?
Neat game, and neat art 👍
Played the patched version, and the time feels just perfect now! You can offer a choice for players to keep going at the 10 minute mark if they want to play a bit more and still give them the prize when they lose. That will offer the 30+ minute option for anyone who wants the long playtime (just don't hide anything there, or they'll still feel obligated to do it). Game can also ramp things up faster now, like throwing multiple red slimes at the player since it won't be as devastating to lose. If you want to offer different dares in the future, you can even try very short modes like 3 minutes with an immediately high difficulty level.
A minor bug I noticed is that the damage numbers are sometimes wrong, the first mana bullet hit of the game shows 0.25 and the rest show 16. Upgrading it shows 18, but the tooltip promises 5 more damage. Later some attacks show 200+ and don't defeat the slime, while a hit that displays 6 does. Balance wise, the hex disk and talismans are a lot weaker than the other abilities.
Thanks for making the patch, I enjoyed the game in full and got the victory picture!
Very fun gameplay, but it's getting impossible after a couple of minutes. I really enjoy the concept and I'd love to see more creative enemies and spells (as long as it doesn't went the unconsensual route with "you lose you're fucked"). Surprisingly I played a couple of times cause it's easy to play and fast to start UwU
Also it's possible to continue after losing by typing ESC to rescale the time to 1 :p
Thank you very much! I actually just released the a bug fix that should address the timer. I left it so long because I was going to add more monsters and spells but alas I ran out of time. I actually had a few spells ready to go but I'm going to add those for after the jam submission. I only fixed a game breaking bug and shorten the timer so it's possible folks can see the actually win screen.
Yeah, no unconsensual route in this game and no plans on it. Actually someone brought up a neat idea with having different dares for levels as like challenges and I might do something interesting with it being like a magical college summer camp challenges for witches. Heck, might even add a reverse where you summon monsters in other dares only.
oh, my god, there is no possible way anyone could survive this for 30 real time minutes... i thought there might be a powerup that shortens the time or something but no lmao
maybe could use a little tweaking in the numbers department but it's overall fun to play. like a doom slaughtermap. i just need a bfg real bad
Fun game! Fun character designs, too, and just enough narrative to make things interesting.
I do think 30 minutes all in one go is a bit much, as Impy commented. If you want to continue working on this game, I think exploring a mode with multiple shorter waves could be interesting. Perhaps a selection of temporary powerups would be cool too, to add some texture to the gameplay.
That said, I think you have a very solid base here. I had fun with it!
Finished my test run
Extremely impressive to manage to make a Vampire Survivor clone with this level of gameplay polish in less than a month !! O_O
As can be expected at this stage, balance is all over the place. Right now, holding 30m with only 5, non replenishable hit points is very hard, but it can be tweaked afterwards.
Impy's comment gave me an idea, different dares for different kinks would be a huge boon and ensure replay value ^^
Lots of fun to play, feels great when you get some big lasers going to wipe the screen! 30 minutes with 5 hits may be a bit long with no checkpoint, my first time crashed shortly after I hit the 9 minute mark. I feel like 30 minutes should be a game mode rather than the main game, maybe 10 minutes at a time with different dares?
The visuals are great, the game feels very much alive with the animations and constant stuff happening. Only thing I found distracting was the transparent dialogue box, since the characters don't use full body sprites. I feel like it should be opaque and positioned directly on the bottom to hide the part where the sprite ends. I didn't get the good ending yet, but the gameover screen was quite spicy!
If you enjoy this game and want to see more of our foxy witch, check out my main project End of Knights over at https://blindwolfgames.itch.io/end-of-knights
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