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EngineSatchel Funride - UP2015264's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative | #58 | 1.750 | 1.750 |
Best Gameplay | #62 | 1.625 | 1.625 |
Overall | #62 | 1.688 | 1.688 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The visuals on the game i do like, they're quite clean and i really like the smoothness of the gameplay. what would be nice would be a way to know how much i scored on each try and maybe some more UI implements like a screen saying press space to restart could be useful, but a good game nonetheless.
A nice little game. With a bit more polish I could see myself getting stuck on this for a few hours, like I did flappy bird all those years ago :)
However, as was mentioned in the comment below, you could simply stand on the ground for most of it without having to actually play. Adding a bit more obstacles on the ground and maybe making the whole thing gradually accelerate would make this into a fun challenge.
This was a pretty fun game, the controls worked well and it looks quite nice.
However i did find by just staying on the floor i didn't really have to play the game. Very few of the things to dodge ever came to the bottom so maybe something could be done to make that smoother.
Great basis; the concept is good and the gameplay is responsive. Next I would work on adding artwork/sound effects.
Nice game, In my opinion you should add some form of background music, however I did enjoy playing this game. :)
Nice simple game! I honestly think the simple 2 tone style can work perfectly well!
I would recommend implementing some sort of game over screen that you can start over from, the quicker you can restart the more you can play the game!
Good job on submitting a game on time!
Since you've still got time until the end of the jam, I recommend you add some artwork to this game, maybe make some cute drawings for the player character and sprites!
To do that, you can simply replace the sprite by dragging in the sprite you want into the player's sprite image on the properties panel.
Another thing which I think would be nice is soundFX and music, sound FX you should add with every click of the spacebar, so in your code where you're checking if the player is pressing the button, you can put a single line of code to play a sound effect, more info here: https://docs.unity3d.com/ScriptReference/AudioSource.html