I really like the aesthetic of the the game. I was a bit surprised that you could not hit the meteorites in the first level, which threw me off a bit.
But I like the music, the models looked good. Well done.
The game is fun, though not very challenging. I found it strange that the rocks simply stopped the moment a cannon ball hit them.
But I like that you went with the pirate theme, the models looked very nice. Music was quite nice too, but it stopped after a while, which made me think there is no win scenario.
I love it, absolutely love it.
It was funny and didn't take itself seriously, but the models look amazing, the characters had some personality to them, the gameplay was fun.
Only thing I can criticise is in the 2nd and 3rd level there were very long periods with nothing to shoot at.
Also I hate you for the super secret xD
The beginning is pretty insane, since not only are 2 enemies right there, but you also start facing away from them. Took me a couple tries.
Also once you kill the 2 enemies you can just "peace out" to the left, there is an invisible wall there but you can go quite far.
Other than that very enjoyable. The music was lovely, so was the art style.
A good idea. The art style was nice, and so was the movement.
The enemies were a bit confusing. They were too fast and targeted you too accurately. As is shown in the screen shot below my post, it caused them to stack on each other, making it almost unplayable.
I was more trying to avoid them stacking onto me rather than trying to fight them.
Loved it.
Like the idea as a whole, the music was great, the art style fantastic and mechanics smooth.
Liked the little backstory in the instructions, but the font was a bit hard to read, probably by design though.
Love that you have a boss fight at the end as well.
Perhaps add a timer to it? I feel like this could be something to try to speedrun :)
I like it.
It was a bit frustrating to play it because the dash was a bit random, and you have basically no control of the character while he is in the air. That made me struggle in some of the levels.
But I liked the music a lot, the art was nice and consistent and the little animation when you finish the level was adorable :)
A very fun game, and a smart idea as well.
Like that the shop opened up gradually. I feel like there was a good balance between the prices and the upgrade levels.
The only thing i that the text in the shop, when it was available and it turned very light green, it was a bit hard to make out.
All in all one of my favourites :)
A good game.
Like the fact that it shows different games. It did take me a while to figure out you need to click the button on the monitor to get it to start, not the word start itself, yes I'm a bit of an idiot :)
Also I felt like the auto clicker was a bit pointless. It was too slow to begin with, and later it did not seem to speed up at all.
An amazing idea, that was well executed.
Like the art style and the music, and I love the fantasy feel of it.
I don't have anything bad to say about it. So just a suggestion of what I think would be cool, if you made hits to different parts of bodies cost different amount of HP. With the way its going up and down you would have to pay attention, so you could keep hitting the head for example.
A very good game concept.
Love the horror spin to it.
Although I was not able to get very far. Had a hard time figuring out which situation requires which action. The fact that I had to "reinstall" it several times because it always caught me in an infinite death loop didn't really help.
But I love the idea overall, the sound was well done from the keyboard , breathing and the game over screen. And it looks very well made.
A lovely and very calming game.
I don't know Jerry that much, but I love him :)
The music is wonderful and super relaxing (this type of music is also one of my many weaknesses)
I like that when you let the logs push him to the side he falls down again and he speed of the logs resets.
The only thing to add would be a counter, but hat might break the serenity of the scene, so maybe an eventual game over screen that tells you how many logs you jumped over.