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Blacksmithery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative | #10 | 3.143 | 3.143 |
Best Gameplay | #18 | 1.357 | 1.357 |
Overall | #18 | 2.250 | 2.250 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Total Development Hours
40
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Comments
Seems to be a very good idea for a game, however there were a few issues with the UI. The main issue being an issue were it became impossible to leave the shop no matter what i clicked.
In concept this game look stunning both in its gameplay and it's art direction.
Unfortunately the broken UI means it's not playable and It truly is upsetting as this game looked like it had a lot of potential.
It may have also benefitted from the use of sound/ music.
Either way well done team, Ocarina of Thyme
Is a shame this game didn't work it seemed like it was going to be good but i cant say anything different from anyone else broken menus and some music and sound FX would have made a much better experience.
As many have stated bellow the game seems like it would be really fun to play however once you enter one of the stores you are traped as the return buttons dont work. Moreover, possibly adding music and sound effects would make the game more enjoyable.
All in all, the hub artwork is great and the different menues could make for good game play.
This is for sure an Innovative game, but I don't think there was much game testing being done on it!
As many have stated below, the return buttons don't work, so the game isn't even playable.
Testing your game is crucial!
The art style is nice for the blacksmith hub, but it doesn't blend in with the other areas in the game, I think it would've been a better use of your time on this game to spend an equal amount of time on the artwork for every scene you were going to have, whilst doing this you would have less time doing the blacksmith hub, the game in a whole would look more polished as you would have all the areas looking more seamless (if you understand what I mean) - The art is beautiful though!
Your artstyle is really good! The return buttons don't work and I'd recommend you decrease the resolution! Other than that good job!
cool little game found a couple small bugs with return buttons not working on some of the screens but its a fun concept and was enjoyable.
Looks like it could have been a good game but only one of the return buttons worked which was the mine so it was essentially impossible to play. Looks like the idea was good and the crafting worked. Complex for a clicker game but from what I can tell it was decent.
A solid concept! I hate to repeat the other comments, but it is a shame the return button faults make this unplayable.
However, I do really like the pixel art and the overall theme. The use of the Minecraft background feels a bit cheeky though! Nevertheless, this has a lot of potential.
Good work.
Similar to what has been said previously, the return buttons, except the one in the mine do not work so I couldn't leave the room I was in. That being said however, the concepts were definitely really cool, going out to mine ores, then forge those ores into equipment and then selling said equipment at the store is a new look on the clicker games previously seen where it's just a case of click here and buy upgrades.
If the return buttons were to have worked then this could have been a very enjoyable experience.
Unfortunately have to second what Layla said, only the mine's return button works for me so most of the game is locked off. The concept looks really neat though!
needs a video
UP2037603: Unfortunately the game doesn't scale well on my laptop (1536x864 (16:9)) so the return buttons in the workspace and shop don't function (although the mine works). I could only experience part of the game because of this but it seems like the interplay of ore and crafted items would make for an interesting experience rather than a simple score that you tally. The pixel art style has a very good consistent feel to it that ensures the game's atmosphere feels uniform (outside the mine's minecraft background).