NP ill take a look and edit my comment
Bryce Reading
Creator of
Recent community posts
The game looks good from the thumbnail, sadly the page is unavailable so i can't play .
Im not sure if this is an issue on my end or with the game?
After playing both levels I really enjoyed the graphics and gameplay.
The mechanics are great and dont take too long to get the hang of making it quite an easy and enjoyable game to play.
Really good job on making a new inervative step into the genera.
The art style was absolutly amazing and the music fit so well.
Each level felt unique and seemed to get progressivly harder as it went on, displayed with the increased speed of the enemys that follow you. However, even on the higher levels they never seemed to pose a major threat to you as the player.
Im sad to say that I felt that the game was not fully finished and as a result didnt feel good to play.
The "F to pick up" only worked occastionally and when it did the prompt remained, more over there was no way to defeat the enemys making the knife practically pointless. There was also no way to leave the game without alt+tabing out and closing it that way practically traping the player in the game.
However i felt that the idea/concept was good, a first person platformer sounds really fun it just needed more time to be polished.
I really enjoyed play your game, the jumping mechanic could be a bit finiky at point especially if you went under a platform then tryed jumping after leaving.
All in all the game was enjoyable and apart from some graphical changes, placing a floor under the background assets so they dont float in the air, I rather enjoyed it.
The game was overall really fun to play and the art style was good.
However, the main issues i faced while playing was that to start with it was not clear that you could use the mouse to attck the wizard enemy (this could just be me missing something). Moreover after a while the jump would just stop working making it really frustrating to play.
All that aside it was a fun game to play, well done.
I thought the artstyle was great the whole look of the game was minimalistic but worked really well with the whole chill vibe i was getting while playing. I feel the auto clicker is too easy to obtain making the game a bit too easy from the start, moreover the font is a bit blury and hard to read if you are not in full screen.
I found this game to be really enjoyable and easy to navigate with different upgrades being esily identifyable and understandable, well described. I would suggest possibly adding more upgrades such as an auto-clicker to allow the grind for money to be less tedious, also sound would also improve game play.
The prices and firework colours are they ment to coraspond to the colour of the firework coming out of the box and how much each one gives you?
As many have stated bellow the game seems like it would be really fun to play however once you enter one of the stores you are traped as the return buttons dont work. Moreover, possibly adding music and sound effects would make the game more enjoyable.
All in all, the hub artwork is great and the different menues could make for good game play.
The patriotic theme is amazing.
I realy enjoyed the design your team went for, the UI is easy to navigate. The only thing i would say is that the idea of having to sell the crumbs indavidually could be tedious and makes the player have to focus on the game rather than letting it paly in the background, althoght this feature is really inovative however a way of bulk selling may improve this.
The bacground and music were really relaxing and it made the gameplay better as you had something to lissen to while playing. however the fact that you could spam the fire button made it a bit to easy, but the counter allowed for replayability as you could attempt to beat your pervious score.
All in all i absolutly love the game and theme you went for.
I loved the sprit used an the asthetic you went for.
My only suggestion is that you could possibly add a score counter and a "death" script to the obsticals so instead of just pushing the player the player is killed and the level resets. The counter would give the game more replayability and allow the game to have a goal.
Appart from that i really enjoyed playing the game it was a nice relaxing time.
Absoulutly love the art style you went for, as said befor the only thing i can could say is that the different attacks can become a bit confusing with the high speed game paly. I feel like some moves may not get fully used as the player is being attacked at a quick pace.
Apart from that I belive this is a really good game well done!