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A jam submission

Team ; : Pet PalView game page

Pet Pal is a cute and humorous incremental game. Give love to your pet until he evolves in return.
Submitted by LaylaMcCahon, Jacob Kelly, Lewis Roberts, Amy Elliott (@AmyElliott_), Fabio (@FabioGameDev0) — 1 day, 22 hours before the deadline
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Team ; : Pet Pal's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#122.7332.733
Overall#152.7672.767
Most Innovative#172.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Total Development Hours
45 (7-9 hours each)

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

I like the art style and the changes to the sheep. It also worked well when playing.

Submitted(+1)

Very cute art and sound style, like the fact it is kept simple with just 2 options, not over complicating. Very well polished.

Submitted(+1)

A fun game, the art is cute and the shop makes it easy to get addicted. 

Submitted(+1)

Enjoyed the simplistic nature of the game. Didn't try to do too much and the stuff that's there works really well

Submitted(+1)

I was so addicted, i love the art and overall feel to it. Wish the music was a bit quieter!

Submitted(+1)

Really solid experience with awesome graphics and a clear and easy to use UI.

Love it! <3

Submitted(+1)

I enjoyed the the gameplay of the sheep progressing and the music really helps to set the tone of the game; this is a fun clicker with a easy to understand upgrade system that works well for deciding on what to buy at a certain time.

Submitted(+1)

I liked the progression of the Sheep and what it did for the feel of the game but I would have liked an indication that I had achieved the final form of the sheep.
The animated hearts and pop sound effects were also very satisfying and helped make it feel each click had an impact in some way. 
The Music was very fun and gave the game a lot of life, turning off the music feels like taking the soul of the game away in some ways. The music does begin to irritate after a few loops so it's truly a love hate relationship but nonetheless it works.
The functionality of being able to buy multiple upgrades at once is also a fantastic feature that I personally think was brilliant!

All round, a big well done to team ;

Submitted(+1)

I realy enjoyed the art style and comedic theme you went, it provided a refreshing take on the "cookie clicker" game genera. The music and sfx was also great and made the game flow.

well done

Submitted(+1)

Works well looks good and simple to understand however the audio is rather overwheleming so slider for it would have been great  as it is rather loud.

Submitted(+1)

Well done.

A nice easy clicker, the progression of the upgrades feels nice.

Also I left it on for a bit, and when I came back around 20,000 hearts, I don't know what that was, but it seems like that sheep works out :)

Submitted(+1)

You've done a good job with the animations and the game is organised nicely! It's a little bit bland though when it comes to gameplay aspects - But you've done a good job piecing this together! 

Submitted(+1)

A simple game with a nice artstyle and basic ui, not too much to say. Loved the sprites, some more upgrades could be nice to evolve it into a more fleshed out experience!

Submitted(+1)

This game has improved very nicely since its initial release, which is almost always nice to see.

The theme is very much like a cartoon and it is rather amusing. The style of the pets and the aesthetic in general matches this theme, which is probably why the game resonates really well.

Good job to everyone who worked on this game, well done!

Submitted(+1)

The game is fun, the increase in price for each upgrade is nicely balanced and the progression of the sheep is funny and makes the game more interesting rather than keeping to one sprite. Also I am glad to see issues seen in previous reviews being fixed, since I played the game before there was definitely a point where more clicks were available then ever needed. 

Submitted(+1)

The sheep progression is amusing.

Submitted(+1)

im addicted 

Submitted(+2)

Not much I can think to say that hasn't already been said, so I'll just mention a minor bug.

Once your amount of hearts starts getting ridiculously high the sheep sprite gets big enough to grow off of the screen entirely, and if that wasn't enough it kind of zooms in to the sheep's crotch as is grows, which is not a sentence I though I'd have in a review.

Great work, congrats on being first!

Developer

Phahaha yep! That's a bug which has been put on the Trello for our team to fix in their spare time if they want to!

Developer

There we go! This has been fixed for the V2 we have just uploaded

Submitted(+1)

The art for the sheep was really nice and the music fit well for the game.

I did feel like the clicking wasn't as responsive as i had hoped and i felt like i lost a lot of my clicks. This could however have been due to the float numbers.

Overall a good job!

Developer

The clicking has been upgraded now :D

(+1)

Love the artwork, especially the final version :D

The first few upgrades took a lot of effort to get, but it wasn't too long until I had way more hearts than I could spend!

I noticed a few small problems that could have probably been caught with a bit more QA

  • The 'Level' of the autoclicker and upgrade never increases. Am I buying several level 1s, or is my level seemingly not increasing?
  • Spacebar seems to be accepted as input as the heart appear, but it doesn't count as a hug
  • The number being a float causes some rounding issues and is kind of a strange decision (I think this should be a ulong?). Hug exactly 10 times to hopefully see the issue I mean

Great work, you got a lot done in 45 hours!
P.S. As great as the music is, please include a mute button <3

Developer

Thank you for this feedback Ricky! I think we should've done more QA testing on the game, to catch out bugs and gameplay flaws like this, so this is something which I will make sure to do on my next game projects!
You are indeed buying several 1's, the level wasn't planned to increase at all, so I added this onto our Trello board so anyone could work on this in their spare time if they wanted.
The spacebar as an input is something which we didn't catch out on during testing! This makes sense though because the animal is a button, this has been added onto the trello board to either be implemented or removed.
The number being a float was one which I was confused about as well, this will be something which I'll bring up with the team!

Developer

There we go! The autoclicker/clicking upgrade count has been added, and the number has become a integer value instead of a float for V2 of the game we just uploaded!

Viewing comments 21 to 2 of 21 · Next page · Last page