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Yuyuko's Sushi Track's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #6 | 3.833 | 3.833 |
Gameplay | #16 | 3.500 | 3.500 |
Concept | #21 | 3.611 | 3.611 |
Story / Writing | #25 | 2.028 | 2.028 |
Overall | #27 | 3.278 | 3.278 |
Visuals | #28 | 3.028 | 3.028 |
Audio / Music | #29 | 2.917 | 2.917 |
Use of Theme | #29 | 2.972 | 2.972 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Myself
Streaming Permission
Yes
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Comments
Some others said this reminded them of Ultra, but I get vibes of a different game I fail to remember at the moment where you have to serve beer to bargoers. The Youmu/Yuyuko/Suika idea is very cute, and it does everything it needs to do for a three-day jam project! I have to agree with the other comments that some changes could make the game just that much more better, but be proud of doing this all on your own. That's very hard to do!
Like Megapig mentioned in the comments, I think having the second conveyor send food at different intervals compared to the first one would've been perfect for a fair difficulty boost. Allowing the player to choose between 1-conveyor or 2-conveyor mode is also a good idea by create2019.
Overall, though, this is a great little game!
neat. if i was good at osu it would probably get pretty hardcore
score: 480
It feels like the game achieves what it was supposed to do. I just personally can't be bothered to get good at it, since it takes too long for the 2nd belt to appear and is too easy until then. It would be nice to have the option of starting from "level 2", if only to practice.
In short, I have skill issues that I might have tried to overcome if the game had a smoother difficulty curve.
I like how the background story for the game is written. It's just Yuyuko being Yuyuko, Suika being Suika, and Youmu just... being Youmu(?) in a comedic situation. Gameplay-wise, it's quite fun to click those mini Japanese goblins, but when the 2nd conveyor shows up, and there are two Japanese goblins showed up with the same position, I somehow can't react fast enough to click the second Japanese goblin.
streamed the game here around minute 8 in case anyone is interested in watching it.
Joss game!Oh. My. God. I am inexplicably happy that someone streamed my game!
Japanese goblins were very fast during the 2nd level!
It would be nice to have a slow motion pickup for the a single or all conveyor belts.
Regardless, it is really a cute and challenging game.
Cute animations! The rails are getting so fast that I have to use a tablet!
Having played Ultra, the twist of having to manage to conveyors at once was unique. I think it ends up being a pretty major spike though. Maybe have the second conveyor vary in when it sends the food compared to the first one? Still fun regardless.
Very cute concept. I love the eating sound and animation!