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Stickommand - A stick and your commands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.444 | 3.444 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.333 | 3.333 |
How well does the game fit the themes? | #13 | 3.556 | 3.556 |
Audio | #18 | 2.889 | 2.889 |
Visuals | #25 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 49
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Comments
Fun to play but the screen size is too big. I can't see the entire game in one piece, I had to scroll. Also, the swinging is a bit confusing but fun if you get the hang of it (no pun intended). I got stuck on level 2 while swinging, a release button would be better.
Very fun. The physics can be a little strange at times but that's part of the charm!
I like this concept, and the stick figure's animation! I am not understanding how to let go of the swing, so I'm stuck on the 2nd level. Help!
I was a little confused at first, especially about the use of the swings. But once I got the hang of it, I realized that the concept was really cool! And with the frenetic music, I really enjoyed myself.
It could do with a little fine-tuning, and with well-thought-out levels, it could be a great game concept. Well done!
Cool project. Loved the idea.
I got a little confused on later levels because we were given so many "commands", but I only had to use like 2 of them to clear the levels heh, dunno if that was intentional.
It plays like a fun puzzle game, good time playing it.
Thanks !
Yeah the confusion is normal :
I wanted to make a difficult last level but I already was wayyy over time for of the 3h limit, so I had to settle with an unfinished game.