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Ammo Happy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.571 | 3.571 |
Audio | #6 | 3.286 | 3.286 |
How much do you enjoy the game overall? | #7 | 3.429 | 3.429 |
Visuals | #10 | 3.286 | 3.286 |
Overall | #12 | 3.202 | 3.202 |
How well does the game fit the themes? | #13 | 2.571 | 2.571 |
Did you make it in 3 hours (put 5 by default) | #13 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 5 hours
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Comments
2.3 seconds shy of 100! Beat that! :D
I like the idea of your ammo being based on what enemy you killed last! Do the different ammo types behave differently though? I felt like I was too busy trying to stay alive to notice
Yeah, each ammo type is different. Rockets travel faster and deliver more damage than bullets. The drifters (red circles) are slower than the other ammo types and they slowly drift upward after you fire them. Bullets are... just bullets. They deliver more damage than the default ammo you start out with.
Thanks for playing!
Pretty easy game :D I could just stand there and shoot at enemies
Could be made challenging with more platforming and jumping around
Ha! Yeah, it's possible to do this. I was already over three hours when I noticed this and didn't have a chance to put something in the game to fix this.
If i made a homing missile or something that forced the player to move, I would need to also make a version that the player could fire and just didn't have time to implement it. Definitely, something that could be added later. I also could have done floating platforms that disappear over time or if you stand on them too long. Lots of options.
Hard but fun game :)
I'm a bit of a special case, but since I'm left handed AND on a french keyboard layout, A and D is really awkward for me. I know this require additionnal dev, but sometimes just adding arrow keys as movement can save some awkwardness for a left-handed like me :D Otherwise, visuals are fun et straight to the point !!
Congrats!
Glad you had fun! Yes, I'll remember to add some arrow key controls going forward and patch it into this game shortly.
Yes very hard indeed :)
Perhaps with a batch of hitpoints I could stay alive more than 15s. (But I'm notoriously not good at platform games)
I'm impressed you could code the different boosts in such few time. Bravo!
Thanks! I was definitely happy to be able to get a couple of different combinations of power ups and ammo types in there.
As far as hit points, it's something I debated putting in. Maybe it's something I can try with some after jam updates.
It's really hard until you get the right upgrades, then it gets significantly easier. :)
I managed to survive around 1 minute, using the rapid fire or spread shot.
The enemies seem uncomfortably happy to kill you, by the way. :D
What can I say? The enemies really enjoy their work.
Thanks for playing. It definitely gets challenging fairly quickly. Glad the upgrades made it easier!
Not a lot of time to tweak the design and change balancing in the jam, but that was the intended difficulty curve. Glad it worked out.