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Shoot n Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #68 | 3.354 | 3.750 |
Fun/Design | #87 | 3.019 | 3.375 |
Overall | #108 | 2.750 | 3.075 |
Music/Sound | #112 | 2.571 | 2.875 |
Technical Implementation | #130 | 2.460 | 2.750 |
Theme/Limitation | #152 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The shooter can be used to shoot and smash the enemy
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
I use Scratch for the game engine, beepbox for the music, and Pixilart for the art
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Comments
Nice little game. It need some balancing. Event without jumping, doing the windshield wiper strategy is enough, and counter the ufo too. Like the bullets, not sure they must live after an impact. Overall that was fun.
This is really fun! The music was very messy but the simple concept was fun and surprisingly didn't feel too repetitive
I like this, all it needs is for the difficulty to increase more over time. Cool idea for multiuse, I found myself not using the jump though as it was easy enough to just turn the turret every time.
I had a lot fun with it. But it should get more difficult over time. (EDIT I opted to not use the jumping at all, as I found it more of a challenge)
It may also be more fun with a restriction to the shooting, like having it to the beat or having ammo management.
oh lol i didnt even realise there was a jump
Neat art style and interesting use of multi-use. The ufo is a really cool touch. Jumping is still too powerful though imo
Well done finishing and submitting the game! The controls are straightforward and easy to understand. The UFO was a nice touch to counter the seemingly unbeatable strategy of constantly jumping
Thanks
I love the simple artstyle you got there and I also like interpreted the theme and focus you did a good job on I gave you a good rating :D
Thanks