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meekbug

35
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5
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A member registered Jul 12, 2022 · View creator page →

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Drew, these are big words to me coming from you! Loved your game so much. Wow. This is fantastic, thank you, so glad you “locked on” in the game and figured out the aiming!

I tried making it like starfox, and on the first day half-succeeded, but …. having your ship move XY, your aiming XY, your shots moving negative Z elevation per delta, and then making the shots move in that Z space while aiming at your mouse FROM the position of the 3D camera …. all in Construct 3 …. ah!

It was a lot, but we got it, and learned a lot. Was my first experiment in C3 3D and, gotta say, loved it.

I have a ton to learn from by you and the way you executed your game.

Glad to meet you. Much love.

I second the touch control idea!!

True but, no joke, this could be excellent on mobile. Basically swipe towards the direction you want to go and boom, mobile game. Can be both. I think you should - has massive potential. I’ll keep checking in 😎🤙

Thank you for playing! Really appreciate that, wow. We’re stoked with the reception so far, my wife and I, sorry about the last minute bug though - that had to do with my custom game state engine bugging out at the last few hours. We just started working on a fix 👍👍👍

Thanks!!! Yeah, I’m majorly bummed, I forgot to turn sfx on by default (had it off when testing every 5 seconds lol) and the level 2+ bug … agh.

Will be patching soon, been resting more than anticipated post-jam!

Any plans for a release?

I feel that - Astradigm had a level 2 breaking bug last minute, I feel ya!

It seems like it - to get it all moving in kinematics - oi!!!!!!! Must have been a HUGE headache - but you nailed it!

Enjoyed doesn’t begin to cover it - I’m mega hyped for this just like City Skilines 2 and other titles hitting this year. I will actively check your game for updates!

If you need a tester, I’m your guy.

Would ABSOLUTELY buy that! In fact, I’ll be a backer or early buyer / tester.

I am following and WILL be pinging back on this!!!

Wife and I, who made Astradigm for the jam, are in love with it. Hooked us the most, for personal preference.

Like …. just do MOAR and MOAR.

Excited.

Definitely sound! Options - SFX

Thanks!!

Alien guitar hero! Love it, tough, really tough, but the kind of game you want to get good at. Reminds me so much of Flash Flash Revolution back in the day, and for that I say this gets excellent marks.

The two button diversifier … you win on that front. Wow. Great job. Inspiring.

MAJOR pizza tower vibes. Excellent art! The direction on this is astoundingly cool.

Folks, we have a winner.

Perfect game.

Full release when after you win the jam?

YES YES YES. Loved this so much. I was CRUISIN!!!!!!!!! Level 6ish got me. PLEASE go for full release, I love this!!!!!!!!!

Puzzles did get repetitive, and the music could be more banging, but everything else was perfect.

Truly, solid entry, great diversifiers, excellent job.

I’m all about this game. Please, please, please go for full release. I’ll even help any way I can - I just want to play this more!!!!!!!!

Perfect execution, was mega excited to play this, thankful I get to!

Perfection. I loved the fast snail, puzzles felt great, tickled my brain, movement was excellent, puzzles great, palette - you nailed this.

Deserves a win as well.

WHOA. Played this out. You said 15 was too difficult? Spammed the sniper and upgraded all my cannon + triangle towers.

NEED. MORE.

Love bloons, love this, love everything about it.

Looks simple but runs FAST and solid.

Nothing felt slowed, simplified.

I was able to place, speed, panic-buy, panic-sell

Like you hit ALL of the bloons “Ahhhhhhhhhhhhh” feels.

11/10. EXCELLENT jam entry.

Please keep making games!!

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SHUT UP AND TAKE MY MONEY! Steam when? Mobile when? No, seriously, develop this out, I want it <3

And you added a slime!!!!

Incredible entry. Seriously incredible. The execution was perfect. I’m stunned at how much you fit in there so quickly. Like ……. wow. Inspirational.

11/10. Top 5 if not top 1-3.

Solid little entry! I love these types, the build and sends. Few issues, tiny bugs, nothing to complain about, just need more! Agreed with comments below, having items we can throw or having maybe where I can click on certain units to activate their specials would be solid! Expand on this and you’ve got a killer game here.

WOW. Wow wow wow. You killed it. It’s got everything - except a kickin soundtrack. Gotta knock it for that, but I gave 5 on everything else. Zero complaints. Ran great, loved the transitions, everything was nailed perfectly.

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Ok, this was awesome. Felt REALLY good to control. Appreciate the option to change the inverse Y axis! Loved how it was like Mario, few ways to move and juke, definitely my kind of game. Vim was right, some Banjo vibes in here. Excellent technical work. The character design/animations/lighting all felt really great. This was excellent.

EXCELLENT logo, great game design, reminds me of those really fun flash games you’d get hooked on trying to do better and go 50-100 levels into it. Amazing little gem!

Incredible. This was really good - loved seeing other people on the other tracks! Just my type of game, I’m good with platformers, the timings on these were really fun. Excellent. Top 10 of this jam!

Impressive work! The technical execution is well done and the creativity shines through. It took me several attempts to master, but it was well worth it. The theme and options were fantastic, although a tad quick by just 0.3 seconds or so. I also enjoyed the competitive element against other buses.

Masterpiece. Release this!!! I’ll be your first buyer, let’s do this, need a full release 👍

But no seriously, well done. This is perfection. Every single thing about this was executed perfectly from my standpoint. Especially in the time limit.

Well done. This deserves the jam win, by far.

This has potential, but I came across a few bugs that prevented me from getting along. Needs controls, felt like I should move, however I really loved the art and upgrades! Needs way more of that and some polish but has potential!

This was rather interesting, required me to go back and fully absorb it. The visuals pulled me in, seriously creative. Can’t believe you fit everything in like that, on theme, exploration, action, took a second but I locked onto the beat mechanic, like wow good job.

This was an insanely good entry! Felt “complete”. Loved the animations, the colors, music was solid, overall something I’d play happily all the time when in the mood for neon action puzzles (and yes that’s absolutely a mood or vibe). Well done, NAILED it.

Zero complaints.

This was neat! Loved the limitations, great use of Isometric in Construct 3 (major points for C3!)

I felt the camera could use lerping and the mouse drag could have been more accurate. A in-game tutorial would be great, all though controls on home screen would suffice.

Loved the ideas of like “oh, ok, got to route this one over a few times and - shoot no!”

Good use of the redo button with new colors, loved that.

It’s like Trailer Park Boys but I found Trinity at the end!

Yeah this was fun. Cute, short, REAL short, that’s why I loved it. I knocked the crap out of those doors.

But I done found her.

That dumb lil sis.

FIN.

Fin indeed, friend.

Solid funny title 😁

It’s like Trailer Park Boys but I found Trinity at the end, 11/10!

Thank you for the feedback! I will be patching it shortly, and look forward to carrying on a full release 😁👍

Heard and understood - I ran into an unfortunate Game.state and Game.level bug that stopped progression. So sorry.

I’m hoping to have that and other issues fixed this week!

Everything in this project snowballed - it’s all ready for me to pump out content.

3 levels done, 2 bosses, world map, just needs to be fixed and I’ll need 2 days to add the rest of things.

The moment I get the level issue fixed I’ll patch it up and update everyone on a very short roadmap.