118 entries were submitted between 2024-08-10 04:00:00 and 2024-08-30 04:00:00. 1,578 ratings were given to 119 entries (100.0%) between 2024-08-30 04:00:00 and 2024-08-31 19:00:00. The average number of ratings per game was 13.4 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #11 | 4.077 | 4.077 |
Vibes: Overall atmosphere and feel of the supplement. | #21 | 3.923 | 3.923 |
Overall | #22 | 3.821 | 3.821 |
Usability: Practicality and playability at the game table. | #42 | 3.462 | 3.462 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #18 | 3.944 | 3.944 |
Usability: Practicality and playability at the game table. | #21 | 3.778 | 3.778 |
Overall | #23 | 3.796 | 3.796 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #33 | 3.667 | 3.667 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #13 | 4.071 | 4.071 |
Overall | #24 | 3.786 | 3.786 |
Vibes: Overall atmosphere and feel of the supplement. | #25 | 3.857 | 3.857 |
Usability: Practicality and playability at the game table. | #43 | 3.429 | 3.429 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #14 | 4.000 | 4.000 |
Overall | #24 | 3.786 | 3.786 |
Usability: Practicality and playability at the game table. | #30 | 3.643 | 3.643 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #31 | 3.714 | 3.714 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #3 | 4.167 | 4.167 |
Vibes: Overall atmosphere and feel of the supplement. | #22 | 3.917 | 3.917 |
Overall | #26 | 3.778 | 3.778 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #68 | 3.250 | 3.250 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #22 | 3.917 | 3.917 |
Usability: Practicality and playability at the game table. | #25 | 3.667 | 3.667 |
Overall | #27 | 3.750 | 3.750 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #33 | 3.667 | 3.667 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #20 | 3.917 | 3.917 |
Overall | #27 | 3.750 | 3.750 |
Vibes: Overall atmosphere and feel of the supplement. | #28 | 3.833 | 3.833 |
Usability: Practicality and playability at the game table. | #36 | 3.500 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #12 | 4.040 | 4.040 |
Overall | #29 | 3.720 | 3.720 |
Usability: Practicality and playability at the game table. | #31 | 3.640 | 3.640 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #48 | 3.480 | 3.480 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #16 | 3.846 | 3.846 |
Overall | #30 | 3.718 | 3.718 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #32 | 3.692 | 3.692 |
Vibes: Overall atmosphere and feel of the supplement. | #39 | 3.615 | 3.615 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #16 | 4.000 | 4.000 |
Vibes: Overall atmosphere and feel of the supplement. | #26 | 3.850 | 3.850 |
Overall | #31 | 3.717 | 3.717 |
Usability: Practicality and playability at the game table. | #56 | 3.300 | 3.300 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #10 | 3.917 | 4.091 |
Vibes: Overall atmosphere and feel of the supplement. | #30 | 3.830 | 4.000 |
Overall | #32 | 3.714 | 3.879 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #54 | 3.395 | 3.545 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #20 | 3.925 | 4.300 |
Usability: Practicality and playability at the game table. | #29 | 3.651 | 4.000 |
Overall | #33 | 3.682 | 4.033 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #49 | 3.469 | 3.800 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #18 | 3.833 | 3.833 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #33 | 3.667 | 3.667 |
Overall | #34 | 3.667 | 3.667 |
Vibes: Overall atmosphere and feel of the supplement. | #45 | 3.500 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #10 | 3.917 | 4.091 |
Overall | #35 | 3.627 | 3.788 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #41 | 3.569 | 3.727 |
Vibes: Overall atmosphere and feel of the supplement. | #53 | 3.395 | 3.545 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #15 | 4.004 | 4.182 |
Vibes: Overall atmosphere and feel of the supplement. | #36 | 3.656 | 3.818 |
Overall | #36 | 3.598 | 3.758 |
Usability: Practicality and playability at the game table. | #67 | 3.133 | 3.273 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #22 | 3.913 | 3.913 |
Overall | #37 | 3.580 | 3.580 |
Vibes: Overall atmosphere and feel of the supplement. | #38 | 3.652 | 3.652 |
Usability: Practicality and playability at the game table. | #65 | 3.174 | 3.174 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #18 | 3.917 | 4.091 |
Overall | #38 | 3.569 | 3.727 |
Vibes: Overall atmosphere and feel of the supplement. | #41 | 3.569 | 3.727 |
Usability: Practicality and playability at the game table. | #61 | 3.220 | 3.364 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #33 | 3.769 | 3.769 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #39 | 3.615 | 3.615 |
Overall | #39 | 3.564 | 3.564 |
Usability: Practicality and playability at the game table. | #52 | 3.308 | 3.308 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #37 | 3.656 | 3.818 |
Overall | #40 | 3.482 | 3.636 |
Usability: Practicality and playability at the game table. | #45 | 3.395 | 3.545 |
Vibes: Overall atmosphere and feel of the supplement. | #53 | 3.395 | 3.545 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #28 | 3.656 | 3.818 |
Overall | #40 | 3.482 | 3.636 |
Vibes: Overall atmosphere and feel of the supplement. | #46 | 3.482 | 3.636 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #63 | 3.307 | 3.455 |