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A jam submission

FranklinView game page

A sheep goes on a quest to fund his escape
Submitted by Black Frog Studios — 23 hours, 46 minutes before the deadline
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Franklin's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#913.3453.345
Creativity#1962.8622.862
Simplicity#1983.1383.138
Sound#2282.1032.103
Fun#2342.3792.379
WOWIE! (Overall)#2392.3102.310
Visuals#2911.8971.897

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page

Hectic game! I included it in my Wowie Jam 2.0 compilation video series, if you’d like to take a look. :)

Developer

Thank you! I will take a look!

Submitted(+1)

It was weird, but seems a lot of work is behind it, congrats for achieving a complete game

Submitted(+1)

I didint get the point of game.It was weird and colorful and everything was buggy. Maybe make more clear game next time. Can u also play mine game https://itch.io/jam/wowie-jam-2/rate/552268

Submitted(+1)

That reversed control is crazy :)

Submitted(+1)

Nice game! good job

Submitted(+1)

Good game :D but it needs to explain what i do in the game :D other then that its a pretty good game :)

if you would like to test my game:

https://itch.io/jam/wowie-jam-2/rate/552828

Submitted

It's definitely buggy but honestly I have trouble finding much cohesion to it - the bugginess isn't telegraphed at all and simply nothing seems to work. The game feels unplayable. Cool particle effects but, I think the idea could use ironing out. Perhaps there's good potential if you clearly explain the bugs or at least introduce them over time, and I mean there has to be some alternative. We have a gun but it doesn't seem to do anything (maybe it kills snails? It didn't seem to, and I also couldn't tell what the blue circles were up to). Sorry if it's harsh, props for completing the game for the jam and I hope it was a great experience of learning and you had fun making the game!

Developer(+1)

Thanks

Submitted

There's quite a few elements bugging out here - which definitely goes with the theme of the jam! The weird controls is a pretty funny idea. The music is a little irritating, and I couldn't kill a single snail and get a coin. Not sure how I was supposed to do it, because shooting at them or jumping on them didn't work.

Submitted(+1)

A difficult game but very entertaining, well done!

Developer

Thank you

Submitted

This is a rather strange game. I like the idea of flipped controls, but my mind was like: "What the actual f-... I mean... heck is going on?!". I certainly made me chuckle though!

Ultimately, it had a fun vibe to it.

Developer

Thank you

Submitted

Nice work! The controls took a while to get used too, I'm not sure if that was the interpretation for the theme, but it just felt difficult to control rather than fun. Which doesn't mean it was a bad idea. You could still use it but maybe it is a consequence of getting hit by enemies that your controls for a short period flip around, then returning to normal.

Great work otherwise, keep working on it!

Developer

Thanks for the feedback

Submitted(+1)

i enjoyed the music, and how it built! game was a lil hard for me (hella wonk controls) and i wasn't quite sure how to proceed, but overall had a really nice and playful feel to it! good work!

Developer

Thank you

Submitted (1 edit)

I didnt know how to win or beat the game haha  but a nice little game! I hope franklin manages to escape and start a new life!

Developer(+1)

There is no end in this game right now, I wasn’t sure how to make it satisfying. This is why Franklin will attempt the escape in the sequel. Thanks for playing my game.

Submitted (1 edit)

Absolute madness, this game is straight from hell, I hated it but also loved it xD nice job. Btw I got 50 coins and died, is there a real ending or is it just scoring ?

Developer

It’s just scoring since I couldn’t find a good way to make an ending. Also great job on the 50 coins! My high score is 11. 

Submitted

Having the instructions wasd to move and then immediately having them janky was fun. Took me longer than I'd like to admit to get comfortable walking and jumping XD

Unfortunately for me the music is somewhat jarring. It was probably on purpose, but it was a little much for me. If it was intentional, one thing you can do to trigger that feeling without making it overpowering is to have a regular track that is more calm and occasionally does something unexpected/jarring, but not for a long period.

Developer(+1)

You actually liked the movement trick? You’re one of the first haha. And for the music, it was meant to be annoying but not that annoying. I guess that comes with experience (this is my second ever track created). Anyways, thanks for the feedback!

Submitted

i like the idea, of intentionally implementing wanky controls

Developer(+1)

Thanks!

Submitted(+1)

Too buggy :D :D :D.

Submitted

I think that at the beginning of the game it would be a good idea to make an introductory training level. I like the idea of the game but it is very repulsive at the very beginning. Good job!

Developer

Ahh that is a good idea!

Submitted

Haha I get it, the controls are switch on purpose.  I also like the gun not pointing in the right direction (That usually happens when you start a mouse follow-shooting game haha)  Purhaps some funny dialog text would make the errors seem more intentional and not actual real errors.  Great job submitting a game~ Please check out my browser game when you can

Developer

Thanks! And that text is a really good idea, I might even add it in an update. I will try to check out your game as well.

Submitted(+1)

I think the main thing this game is missing is a way to see your score, or some sort of feedback after shooting things. The controls were hard to get used to, but I see how you were trying to fit the theme with "buggy" controls. Congrats on making this in only two days, though!

Developer(+1)

First of all, thanks. Second of all, there is a score, but I messed up on the UI so it is blurry and it is not at the top most left cornerm but it is on the left side.

Viewing comments 23 to 4 of 23 · Next page · Last page