Hectic game! I included it in my Wowie Jam 2.0 compilation video series, if you’d like to take a look. :)
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Franklin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #91 | 3.345 | 3.345 |
Creativity | #196 | 2.862 | 2.862 |
Simplicity | #198 | 3.138 | 3.138 |
Sound | #228 | 2.103 | 2.103 |
Fun | #234 | 2.379 | 2.379 |
WOWIE! (Overall) | #239 | 2.310 | 2.310 |
Visuals | #291 | 1.897 | 1.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It was weird, but seems a lot of work is behind it, congrats for achieving a complete game
I didint get the point of game.It was weird and colorful and everything was buggy. Maybe make more clear game next time. Can u also play mine game https://itch.io/jam/wowie-jam-2/rate/552268
Good game :D but it needs to explain what i do in the game :D other then that its a pretty good game :)
if you would like to test my game:
It's definitely buggy but honestly I have trouble finding much cohesion to it - the bugginess isn't telegraphed at all and simply nothing seems to work. The game feels unplayable. Cool particle effects but, I think the idea could use ironing out. Perhaps there's good potential if you clearly explain the bugs or at least introduce them over time, and I mean there has to be some alternative. We have a gun but it doesn't seem to do anything (maybe it kills snails? It didn't seem to, and I also couldn't tell what the blue circles were up to). Sorry if it's harsh, props for completing the game for the jam and I hope it was a great experience of learning and you had fun making the game!
There's quite a few elements bugging out here - which definitely goes with the theme of the jam! The weird controls is a pretty funny idea. The music is a little irritating, and I couldn't kill a single snail and get a coin. Not sure how I was supposed to do it, because shooting at them or jumping on them didn't work.
This is a rather strange game. I like the idea of flipped controls, but my mind was like: "What the actual f-... I mean... heck is going on?!". I certainly made me chuckle though!
Ultimately, it had a fun vibe to it.
Nice work! The controls took a while to get used too, I'm not sure if that was the interpretation for the theme, but it just felt difficult to control rather than fun. Which doesn't mean it was a bad idea. You could still use it but maybe it is a consequence of getting hit by enemies that your controls for a short period flip around, then returning to normal.
Great work otherwise, keep working on it!
i enjoyed the music, and how it built! game was a lil hard for me (hella wonk controls) and i wasn't quite sure how to proceed, but overall had a really nice and playful feel to it! good work!
Absolute madness, this game is straight from hell, I hated it but also loved it xD nice job. Btw I got 50 coins and died, is there a real ending or is it just scoring ?
Having the instructions wasd to move and then immediately having them janky was fun. Took me longer than I'd like to admit to get comfortable walking and jumping XD
Unfortunately for me the music is somewhat jarring. It was probably on purpose, but it was a little much for me. If it was intentional, one thing you can do to trigger that feeling without making it overpowering is to have a regular track that is more calm and occasionally does something unexpected/jarring, but not for a long period.
I think that at the beginning of the game it would be a good idea to make an introductory training level. I like the idea of the game but it is very repulsive at the very beginning. Good job!
Haha I get it, the controls are switch on purpose. I also like the gun not pointing in the right direction (That usually happens when you start a mouse follow-shooting game haha) Purhaps some funny dialog text would make the errors seem more intentional and not actual real errors. Great job submitting a game~ Please check out my browser game when you can
I think the main thing this game is missing is a way to see your score, or some sort of feedback after shooting things. The controls were hard to get used to, but I see how you were trying to fit the theme with "buggy" controls. Congrats on making this in only two days, though!
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