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A jam submission

FailtrisView game page

Can you fail at Tetris?
Submitted by Kai Eckert — 2 hours, 29 minutes before the deadline
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Failtris's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#1154.0794.079
Topic#1213.8683.868
Sound#1723.4473.447
Creativity#2193.6323.632
WOWIE!#2493.3163.316
Fun#2683.3953.395
Visuals#3643.2893.289

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I did it myself using Sonic Pi.

Credits
Kai

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page

This was a great game, lots of fun. And the voice was creepy. lol nice work.

Submitted

Nice idea, a classic ! you can be proud of yourself you did well ^^

Submitted

Cool idea fun to play but after a few levels it does get a bit old i do like the idea of the lines clearing if they are just stacked straight up but it doesn't take long to get the hang of it

Submitted(+1)

YAY. A Tetris game that I can be good at. Thanks. Cool sound effects it added to the atmosphere and gave the game its own identity.  

Submitted(+1)

Yeaaah! I reached till level 5 and my score went to 0! real fun to play, first I tried losing a few times them when I tried winning one game asked are you a tetris player, lol! real fun tetris game, good luck for jam! :)

Submitted(+1)

best tetris game i have ever played

Developer

Wow :-)

Submitted(+1)

It's so fun, I could play this all day! Seemed easy at first but it gets challenging and brutal by level 9.  The challenge was rewarding nevertheless! Well done!

Developer

Thank you so much. Yes, I agree, the slope of the increasing difficulty should be harmonized. As I played it so much during testing, I usually get relatively easily to level 9 but still often can’t beat level 10, despite it being the same as 9, only faster. Focus helps, you get deluded by the first levels that you usually can beat without a lot of concentration.

Submitted(+1)

Loved the tetris twist approach, fun gameplay, unfortunately the game kept freezing on me but whatever.

Maybe the controls could be a little bit better, e.g. let the figure slow back down when S is released (like the regular tetris does)

<3 Great work, keep it up!

Developer (1 edit)

Thanks a lot for your awesome help in the stream. I just updated with a fix where I replaced all null comparisons with is_instance_valid(). Could not test it a lot, but all fingers are crossed that this now actually fixed it.

Submitted(+1)

Yay, I've played it once more and looks like I'm not getting any crashes now!

Developer (1 edit)

Hooooray!!!!!!!! :-D

PS: I mean, this is how science works, right, one positive example is enough for a proof ;-)

PPS: And I definitely have to look closer into this issue with Godot and null values. The bottom line seems to be: do not use null, which admittedly is documented: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/#avoid-null-references

And now I found the issue you mentioned: https://github.com/godotengine/godot/issues/41179 Oh man, this is brutal. This explains why I could not reproduce it because I run debug but uploaded release versions. So for the next jam I will only upload debug versions to make sure that it is always the same that I see locally.

Submitted

Yeah, as I've said, they have kind of fixed it in the 3.2.4 candidate release, so it throws a null dereferencing exception, but it doesn't actually help to fix it as it only shows that I have a null value inside the !=null if clause, so it doesn't make a lot of sense :D

coming from C/C++, I instantly decided there was some data racing in my code so I've started looking in this direction and wasted some time there before coming across is_instance_valid

finally, regarding their "do not use null" paradigm, they should have adhered to it themselves in the first place, as it's the engine itself that assigns this weird 'Null'-not-null value to my variable, and then shows it as 'Null' in debug, and then when I check it for being null it thinks it is perfectly not null.

It's a weird quirk and it's quite painful given I really love this engine so far and I wish the best for it :) 

Anyway, the point is, you should totally check out our game, unfortunately our browser version had even more issues and it didn't work in Firefox at all and in fact freezed the browser (do you perchance know what could be the reason? could it be GLES3 or gpu particles?) so we had to put it down and now it's only available as a bunch of downloads
https://oars.itch.io/spacetoselfdestruct

Developer

I just did, see my comments there. Regarding your freezes, I have no clue. I used GLES3 this time as I thought it is ok in recent browsers and so far no one complained. My game certainly would work in GLES2 just as good. So far I had no freezes in my game experiments, but I do only very basic stuff compared to your game.

(2 edits)

Very creative twist on classic Tetris! Having maximum column lengths really makes it interesting. There's a bug where the shapes just stop dropping for some reason.

Developer

Thanks a lot. Yes, I know, I thought I had the bug fixed, but obviously I have not. I will refactor the code after the Jam and hunt it down :-)

Submitted(+1)

Looks good! I love the narration, the voice sounds great. 

Submitted (1 edit)

The sound effects and music fit the game really well. The art is clean and the colors are beautiful. I love the voice that goes "Nice fail, can you fail again?" at the end of the levels. Great work!

Developer

Thank you, this means a lot to me!

Submitted

I really like the idea that its Tetris in a vertical style which means I just cant slam the s key and win, It took me a minute to figure out what was going on. I think you could display max stack somewhere on the screen (Maybe I missed it?) but just guessing at what it was was a bit frustrating. Music very solid, definitely had a Tetris feel. :)

Developer

It is at the left side, called col max :-) Thank you for the feedback!

Submitted(+1)

haha, I didn't see it, or maybe it didn't register as that what that was. maybe make it more prominent so people like me don't miss it? lol

Submitted(+1)

Very nice twist on Tetris concept.

Simple game, but challenging and fun to get to another level

Job well done

Developer(+1)

Thank you!

Submitted

Everyone has played Tetris and everyone knows how it works. I understand what you have to do with Failtris, it's simple. But i didn't quite unterstand when exactly my blocks can disappear. More player feedback would be nice.

I like the concept of your game and the overall visual picture is very nice. Good job.

Developer(+1)

Thank you! The blocks disappear when col max number of blocks are neighbouring in a column. The value is shown at the left and gets smaller with higher levels.

Submitted(+1)

Okay, I need this voice commenting my real life fails :D

Submitted(+1)

Nice concept and mechanics! The voice startled me lol Nice job!

Submitted(+1)

Great game! I liked the idea and it fits the them. Maybe, it could have been a bit clearer when a column is disappearin, for example by making it blink before, that would have made the game clearer. But overall, great job!

Submitted(+1)

Very nice and interesting idea! I really liked the music!

Developer

Thanks a lot!

Submitted

I like Tetris and so i liked this too.

In the beginnign it is not quit clear that you switched the core mechanic from rows to columns, but in my opinion this needs no extra explanation because you get it after you have seen it a few times xD

I stumbled upon a bug which didn't let me finish the game:
-Columns get destroyed when 4 points are upon each other
-first item the long willy
-put it upwards on the ground
-it disappears
-no new blocks spawn

I hope it is precise enough so you can figure out where in your code the mistake is. Maybe the same softlock Tameno posted.

Developer (1 edit) (+1)

Thank you for the feedback. Unfortunately I still can not reproduce the bug, it works for me, when I set the col max to 4 and put the “I” upwards on the ground. :-(

As far as I see all report the same problem, it seems to be an issue with the I, that is all I know. But your report at least seems to indicate that it is not only at the end of a level, but can rather happen any time. Maybe I can integrate a work around where I detect that no new tile is spawned and then spawn another one.

Or maybe I should deactivate the I :-)

Submitted

Than I have no Idea.
My game got stuck on level 9 and Tameno postet he was stuck at level 3.

Do you use an item pool? If yes maybe the next item would have been a long one too and the delete command got executed after the new spawn command or somethin like that.

Developer(+1)

I just uploaded a bugfix release for the Web version, could you try it again?

Submitted

Sorry dude, now I got two bugs :D

First I won a level out of nowhere, a clomun crashed an I was not even half way up, than it said nice fail and next level started.
Second I had a softlock again with no spawning blocks. But this time in level 6 and not in the beginning, but nearly winning. Maybe it could have even been the winnign block, which disappeared with the colum.

Developer(+1)

Oh my. This is the problem with non-reproducible bugs, you have good chances to introduce new bugs with possible work arounds. Thanks anyways, I try to look into it when I find some time, but probably not before this evening.

Submitted

If I were you I would let the bugs in until the event ends. Unnecessary stress. Coding is fun but stressfull, the body needs time to come down.

After the jam you can decide if you rework your code, bugfix and implement maybe some other suggestions of players or if you go on to the next game.
Use the time to play some games, drink some beer and be proud of yourself, finishing your game and participating in a jam. Thats already more than most people who start GameDev achieve in their carrer ;)

Developer (1 edit) (+1)

You are right, that’s actually what I did and why I did not provide a Bugfix earlier. Your post just put me over the edge that I thought I give it a try. At least I am pretty sure now that I know where the mess is and that the bug will be gone after I do a proper code refactoring. Which I will certainly not do this week :-)

Cheers.

EDIT: Orignial is back now.

Submitted

Cheers

Submitted(+1)

Love it. Well done!

Viewing comments 24 to 5 of 24 · Next page · Last page