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A jam submission

Space Gladiator (72 Hours)View game page

Fast-paced FPS and Parkour with a hint of hack n slash!
Submitted by JackEatock — 44 minutes, 57 seconds before the deadline
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Space Gladiator (72 Hours)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1173.7313.731
Visuals#1513.8463.846
Sound#2153.3463.346
WOWIE!#2843.2313.231
Creativity#3503.3083.308
Simplicity#5433.2693.269
Topic#6622.5002.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Yes, we made the music. Feel free to use it in your video :)

Credits
Jack Jefferies and Jack Eatock please :)

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
(+1)

Cool game! And the jokes you added are funny enough. Although it was still worth adding a message about passing the level. Good job :D

Developer

Thank you :) 

Submitted(+1)

Well done, simple game, and loved the neon effects

Submitted(+1)

We've played this on the stream yesterday so this post is just to reiterate that this game is absolute WOWIE

Developer(+1)

Thank you :) Was a great stream btw!

Submitted(+1)

This was fun!

I like the idea of giving a tip to the player on how to beat the enemy that killed them. However, it would have worked better if the enemies in the first room could actually hurt me. That would have introduced the concept.

I thought the neon graphics were really cool, and I enjoyed the Doom reference. Whackodemon :D

Developer

Thank you for playing and the feed back :) And I'm really glad you like Doom's references, the music was also quite heavily influenced by it. :)

Submitted(+1)

Nice this game feels amazing, but somhow after the 2nd Level the door did not open

Developer (1 edit) (+1)

Thank you for playing! umm, that is odd.. sorry the door did not open. I really should have added some UI to show how many enemies were left to kill or something similar.  :)

Submitted(+1)

!Woow! polished Game In a short time

Developer(+1)

Thank you very much :)) We only  just "finished" xD

Submitted(+1)

I wish I had more time to play.
very polished
and I see I'm not the only one using Jonas' face in my game

Developer

Aha, thank you :) 

Submitted(+1)

Had a lot of fun playing this, the controls felt good, liked the concept of having to use different weapons for different enemies though don't know what I was supposed to use the revolver on. Music was great too!

Developer (1 edit)

Thanks for playing :)  Really appreciate the feedback. The revolver is used to one-shot the boss at the end btw.

(+1)

Very fun game! The movement was superb, loved the dashing and how you had to figure out which weapon you need to kill the other enemies. It was hard to know if I was doing any damage to the enemies so possibly a small health bar above them. But all in all brilliant game!

Developer

Thank you :)

(+1)

Pretty fun game! I'm a sucker for faster-paced shooters and this had some great-feeling controls. The sword felt a little sluggish and I wish there was more reaction to the enemies being hit -- I'd spend several seconds sinking bullets into dudes without really knowing if I was doing damage or not, especially in the earlier levels. Nice work!

Developer (2 edits)

Thank you for trying out my game, I really appreciate the feedback :)  I agree tbh, I kinda wish I made the sword swing faster and maybe added a couple visual affects to make the swing more satisfying. 

Submitted(+1)

Nice looking, fast paste shooters are a trend today and your good at making it

Developer

Thank you! :)

Submitted(+1)

Super fun game! I love the feel of the dash, and the laser sword was definitely my favorite weapon to use. Turning did feel a bit slow for me, but that is really the only "complaint" I have on this game. Tremendous job!

Developer

Thank you :)

Developer

Just updated the file, I had accidentally broken the blade collision box on submision.  Hopefully, it will work as intended now.

Submitted

I loved the combination of the parkour-based movement and the FPS mechanics, although it would've been nice if they interacted more often, instead of just having an FPS section, then a parkour section, etc. The gameplay was still very fun though, and I'm glad that you got told which weapons worked best after you died - it saved me a lot of trial and error. Some minor quality of life features and general fixes would've been nice though - the mouse sensitivity was very low, there wasn't much feedback after hitting an enemy, and there wasn't any way to exit apart from alt+f4 - they're all minor things, but it would've been nice to have them in. It was a nice little game though, and the easter eggs about the map were a nice touch too, so good job!

Developer(+1)

Thank you soo much! That is really useful advice, ill make sure to manage my time better in the next jam and add in those extra touches. :) 

Submitted (1 edit) (+1)

Wow this is Awesome! Lots of fun, I played it over and over! I didn't have any music though :(

A couple thoughts - The controls feel fantastic, love the dash! I wish the sword was much more responsive. It would be nice to have an indication of when you've completed the level and show where the exit is, perhaps with a new weapon pickup as the reward for beating a level (was as a bit strange having all the weapons from the beginning even though they only damage specific enemy types that aren't introduced until later). Also the grenade explosion melted my eyeballs out of my skull, hahaha.  

All-around fun game, great work!!

Developer (1 edit) (+1)

Thank you soo much, that really means a lot that you kept playing. I totally agree with the weapons idea. That was actually the plan but I kinda ran out of time aha... Also you had no music?? that is very strange did the rest of the audio work??  Sorry the music didn't work that is very strange. The music is used in the trailer if you want to check it out :) : 

Developer(+1)

Hey, the issue with the blade not being responsive was a bug. Thank you for pointing it out I have just pushed a tiny update to correct it. :) 

Submitted

really great movement, though there wasn't much of a reason to use it.

also the saber swing felt loose and it wasn't clear when it would deal damage, which made fighting the big cubes frustrating.

Developer (2 edits) (+1)

Thanks for playing and the feedback, I definitely agree on the sabre hit not being clear enough. I want to make the collider larger and make the successfully hits more flashy.  :) And yes, I know it is frustrating aha! I wanted to have more complicated levels that took advantage of the movement, but  I simply misjudged my time management. :) 

Developer

Hey, the issue with the blade was a bug. I have just pushed a small update that corrects it. Thank you for pointing it out!

Submitted(+2)

This has a really good dash and great movement all round.

Developer

Thank you soo much, I put a lot of work into the movement :) 

Submitted(+1)

Cool idea, and the dash feels really satisfying. I think there are way too many enemies though, it just feels tedious once you kill one or two. Great game overall!

Developer(+1)

Thanks mate for the feedback, ill try and avoid overly cluttering the maps with enemies in future jams :)

Submitted(+1)

Like the artwork.  The giant boulder enemy was interesting mix up. Congrats on finishing for the jam :)

Developer

Thank you, really appreciate it. Only just finished tbh xD

Submitted(+1)

The visuals here are epic! :D

Developer

Thank you! :) 

Viewing comments 20 to 1 of 25 · Previous page · First page