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Enemy Explosive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #107 | 3.750 | 3.750 |
WOWIE! | #135 | 3.650 | 3.650 |
Sound | #171 | 3.450 | 3.450 |
Topic | #175 | 3.750 | 3.750 |
Creativity | #182 | 3.700 | 3.700 |
Visuals | #272 | 3.500 | 3.500 |
Simplicity | #291 | 3.750 | 3.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I got the music from the asset store, made by user VGComposer, in his asset Orchestral Music Pro.
Credits
You can use my itch username: ThatANoNoWord.
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Comments
Nice game!
simple but effective art style that is kept throughout. overall really nice game
Simple and nice game, it took me some time to figure how to get further, but overall great idea
Very Fun concept! But you could maybe make it more obvious if you survived or died.
Oh, there is no dying or surviving! The only point is to escape from the explosive as far as possible. You could stay in one place, or jump on a spike multiple times, and you would not "die" in the conventional sense.
Ah ok so its a score based game. Then of course it also works like this
I've played a few different "die to get powers / progress" games in the jam so far, but this one is my favorite -- it really feels like there's a difference in power and state between being alive and dead, and that there's tactical reasons to be each. Paired with the frantic pace of the game, it's really fun.
My biggest gripe would be the teleporter cannon things -- they shoot so slowly that it doesn't really fit the otherwise fast paced nature of the game, to the point I gave up on levels because I couldn't figure out how to time them right. Maybe I just need to git gud, but they drove me crazy.
(Also, appreciate the Linux build :) )
Thank you for your feedback! Yeah, the turrets don't have any sign of when they shoot, so sometimes they can shoot inconsistently.
Great job! This has a lot of speedrun potential. My highscore is 117 meters, what's yours?
Hey, that's really good! Which stage did you do, the possible distance differs from level to level. Still, 117 meters in general is very impressive! Thank you for playing my game!
Oh right, that was on level 1.
Wow really nice way of using the topic :D I really liked how to game looks its so charming. Making a game mechanic out of knockback by hazards is really inventive. My only issue is the cannons bullets are too slowww :/ It breaks the tension when waiting the bullets. Other than that this was a nice experience great job :D
Note : I would be happy if you could check out my game as well :d
Nice art style and pleasant 8-bit music. The core mechanic is brilliant and matches perfectly the jam theme.
A little too hard maybe (especially the cannons that could throw you farther) and the spikes make you run for too long.
Overall, good job! :)
It's a really fun game, it reminds me of the early Warioland games where Wario would gain new abilities when getting hit by enemies.
I found the missile launcher hard to use, it's missile blended into the background and didn't fire very often.
I also like that there's multiple routes in each level
Fun little game. good job
I really like the sprites... did you make them? Overall it was a fun experience. I like your creativity
Yes, sprites and tiles are made by me. You can see the game page for the parts that other people made.
It's fun! Good job!
this was pretty fun not gonna lie even if it was a bit hard
a bit hard to control but very cool concept
Hello, i played your game and it was awesome, idk what to say... When i first hear the music i ran away with excitement lol. Musics were incredible. Main menu's relaxing music was preparing me for bomb ..
Only think i dont get is how did you apply theme?
Btw, i came here from your "Post Here for ratings" topic, so.. can you please play my game?
https://itch.io/jam/wowie-jam-3/rate/940979
For the theme, I applied it so that things that are commonly connected to "failure" such as hitting spikes, jumping in lava, and getting shot at are now methods of trying to escape as far as possible. Also, I kind of changed "winning" and "losing", since there is no strict definition of "losing" (even if you stay at the same place for the entire level, the game won't say you lost). But I suppose that is more of a nature of arcade-like games than changing "winning" and "losing".
Thank you for your response and question!
Oh, it was so clear and i didn't see it! Brilliant, i now understand it better :)
Thanks for beautiful game :)
Works fine and is an interesting idea, that every failure is progress because there is no winning, the bomb will explode anyway and all you are trying to do is getting better at escaping
really short but the art is pretty nice i Loved it good work :)
Love the interpretation of the theme. The art style is nice, and fits the game very well. The platforming controls were nice and the music choice definitely gave the game the sense of urgency that it needs. If there was something that I would change, it would be that some of the obstacles feel a bit random, and it feels like you have to be lucky to get past 80m, but that might just be me. Overall, a good game