Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SamurA.IView game page

Synthwave Action game where you and an A.I. Samurai pal fight Shadows!
Submitted by Elias Diez Urbizu (@tsallast_), Brent (@bmhthegreat), Mangoman — 2 hours, 7 minutes before the deadline
Add to collection

Play game

SamurA.I's itch.io page

Results

CriteriaRankScore*Raw Score
On Topic#624.1564.156
WOWIE!#883.7113.711
Creativity#1333.8673.867
Fun#1503.6003.600
Sound#1513.4443.444
Visuals#1563.8893.889
Simplicity#4123.5113.511

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
All music is done by us.

Credits
The people mentioned in the game's description, collectively "Baker's Dozen".

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Deleted post
Developer

Thanks for playing! Yeh, we had hoped to get some clearer feedback for hitting the enemies (who don't die in one hit unless you combo with SAM for the explosion) but didn't quite get there unfortunately. 

Deleted post
Submitted(+2)

very cool game, i love the art btw

Developer

Thank you for reviewing the game and I'm glad you enjoyed it! :)

Submitted(+1)

Cool game! The controls feel very polished and fun! The name is very clever lol

Developer

I'm glad you think it was fun! That was the one main thing we tried to design a unique mechanic around, something that people would want to keep doing over and over and would feel satisfying. And the name kinda fell into place really well after we got the concept haha

Submitted(+1)

Tried the game and it’s really fun :) Can you try and rate my game pls :)

(+3)

Really fun game!! I'm not great at these kinds of games, but I got better and started using the combo more, making it really rewarding.  Great dialogue too - "Wake the f*** up" made me genuinely laugh out loud!

Developer

I'm so glad you played enough to improve!!! And yeah, as soon as we said that could be one of the possibilities of a death quote from SAM as a joke, we knew we HAD to put it in.

Submitted(+2)

Great game, very simple and satisfying mechanics, it makes me wish there were some kind of arcade or high score mode!

I really appreciated the banter between Sam and Mirai between stages and I would love to see more of these two

Developer(+1)

We had actually planned to put one after completing the campaign! We have some of those parts done already. Sadly, we had run out of time to put it together with everything else, but I'm sure if we continue development it will be sure to have it!

Submitted(+2)

There's not much I can add other than I really enjoyed this game. Great work.

Developer

We're glad you enjoyed it! That means the world to us! :D

Submitted(+1)

Pretty fun idea, i think the game would be better off having more nervous movements though.
The only issue i got was sometimes Sam didn't really dash my way and i pretty much had to wait a little bit before doing anything else. but yeah the overall idea is pretty neet and I think if you guys explore that idea a little more you could defenitely create an entire game around it.

Developer(+1)

Yeah, we had tried to make it so that based on where SAM was, there was a general radius of where he could dash, and thus while running around dealing with Shadows, the player had to keep that in mind. Gameplay that has the possibility of not combo dashing, but the rewarding system of combo dashing for creating bright lights and (we had even planned for) larger explosions and dynamic music. We'll look at new ways we can polish the  combo dash like that, and SAM's dash in particular, though! Thank you for the feedback!

Submitted(+2)

Nice job

Developer

Thank you!

(+2)

Great game! It felt very well balanced and offered a variety of character interaction I was pleasantly surprised by. Big ups y'all <3

Developer

I'm glad you enjoyed the character interaction! And the fact that you were surprised means we did something right haha. Thank you for taking the time to review!

Submitted(+2)

I had a great time with this. It can become repetitive, but the dialogues keep you engaged.

Good job to everyone!

Developer(+1)

Yeah, we definitely wanted to break up the combat with something like a "reward" of downtime with little quips that you would want to continue playing for haha. Thank you for playing and giving feedback!

(1 edit) (+2)

Really love the detail put into the game :) 

Developer

I'm so glad you enjoyed the details! We spent a lot of time on them. :P Thank you for playing!

(+2)

The game had really floaty movement and some places clearly needed more time for polish. Other than that, I liked it a lot! No bias, guys. Trust me.

Developer(+2)

Hey wait a minute... I saw you on the news!

Submitted(+2)

It looks fantastic! I'm really bad at the game tho :sweat: :D Really amazed by quality of art you created <3

Developer(+1)

Thank you! A very unique playtester, all others have stated it was too easy. I hope you keep trying and tell us if it gets easier over time or if real-time action gameplay is just a barrier for some players. Either way, thank you from our art team!

Submitted(+2)

it was cool but the gameplay itself was a bit boring and... (this might just be me but) confusing. I couldn't tell if anything I was doing killed any of the 'shadows'. the visuals, dialogue and sounds were cool though. 

Developer(+1)

Thanks for the feedback! Maybe a little vfx could have gone a long way for visual feedback against enemies.

(+2)

this feels like a very polished game, love the art and music they fit well

Developer(+1)

Thank you, we spent a lot of time and effort on it! :D

Submitted(+2)

nice game, really enjoyed the dialogue part of the game, music and art are amazing too. i didn’t really like the gameplay though, wish it was faster, more juicy and more challenging, but it was still a nice time spent!

Developer(+1)

Thanks for playing! Yeah, we wanted to prioritize feeling "cool" and having fun with the dash mechanic over difficulty, but that also might make it feel unsatisfying for players who like more challenge. It's a difficult balance and I wish we had more time to playtest haha

Submitted(+2)

great game! dialogue/characters were quite funny aswell! movement was kind of floaty though, which doesnt really fit this kindof game, Sam also acts a bit slow/doesnt act for long enough, so it makes missing the deadline and doing a weak dash really easy,  Mirai could also do with a few Iframes, other than that, game has HUGE potential! 

Developer(+1)

Thank you so much for taking the time to write some detailed feedback! Yeah, the floatiness you're feeling was most likely due to the Force stuff we added in Unity to make the intended part which was the character bounce off of enemies after getting hit. We didn't really know too much about how to deal with its aftereffects, sorry. xD We can definitely look into tweaking and testing what will make the gameplay the most satisfying and fun to play though. Your game also was magnificent! Your art and art direction especially stood out and was very unique. :3

Submitted(+1)

doing that would turn an already good game into an A1 one! major thanks for the praise :D

Submitted(+2)

Really fun! The funny dialogue kept me going after many deaths. 

Developer(+1)

Glad you liked the dialogue! I enjoyed your toaster game concept as well!

Submitted(+1)

Thanks!

Developer(+2)

Awesome music. Super unique and fun gameplay. Cool characters. Witty dialogue. 5/5 Totally not biased.

Viewing comments 20 to 1 of 35 · Previous page · First page