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Buz Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #179 | 3.816 | 3.816 |
On Topic | #257 | 3.579 | 3.579 |
Sound | #293 | 3.105 | 3.105 |
Creativity | #373 | 3.289 | 3.289 |
WOWIE! | #451 | 2.842 | 2.842 |
Fun | #563 | 2.553 | 2.553 |
Simplicity | #648 | 2.868 | 2.868 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Selfmade
Credits
lorne smith, boredomresearch
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Comments
Great visuals! the controls felt a little weird, but I got use to it. I liked all the polish you had, great game!
Glad you enjoyed it, thank you for the feedback :)
Very well made, the visuals are incredible.
The art is really great and I like how hectic it gets changing your solution on the fly. I wish I could push stuff around faster but the camera angle makes it kind of hard to control since you always need to walk in diagonals.
Nice looking game! <3
The idea behind the game is great !
But it took me some time to get confortable with the controls. Controls like this are not that easy with Isometrics games.
I agree the controls with this camera angle is very tricky to get done right.
Thanks for the feedback, any advice on how the controls could be improved would be great as this is the first isometric game I have made. :)
Its good but the movement was throwing me off. Like how you press S or Down Arrow to go downwards even though it looks like you are going left. Maybe that is just me though
Thanks for the feedback, do you have any ideas of how the controls could be changed in order to make them more intuitive?
I would change the axis. because the way I see the map is that the bottom left corner is the corner closest to the screen. But with the way it currently is the bottom left corner would be the left most corner. Kinda hard to explain so I made this. Meaning the A and D keys would move the way the W and S keys moved originally. You could make a setting option to change the way it moves maybe if you still like the original movement.![](https://img.itch.zone/aW1nLzk4MTE5NzUucG5n/original/KdJ4dP.png)
The option to change between is a good idea, but do you think it's that down should correlate to face on the cube that is the darkest? And originally i was working on an image with the dark face on the other side of the cube.
That is a good way to put it into words yes. I see it as down correlates with the dark side of the cubes and left correlates with the lighter shade of the cubes
Great thank you, I can understand why people found it hard to understand now, your help is greatly appreciated
that is good to hear :) glad to help
Nice idea!
Sadly, the player sometimes pushes / pulls the objects to unwanted locations.
An in-game tutorial would be a nice upgrade.
Thanks for the feedback, I plan to implement both those ideas
The art is so adorable, reminds me of that Vector robot by Anki
The first level is pretty difficult. Maybe start without any puzzle elements. Just the bot walking into the goal and then introduce one element at a time.
Good idea we had the same idea but ran out of time to make those levels.
Cool idea the art was good but the only thing that i didn't like is the movement it was janky.
Cool idea but a bit janky
Nice art style, I suppose an in-game tutorial would be helpful. The concept is simple so it's good for a jam, however the most important problem I have encountered are the collisions.
Thanks for the feedback.
Really cool game and art style. Thumbs up👍
Thanks, fans of all things neon ;)
Nice game, love the astetic and art <3 Really well done :) Maybe needs a bit more hand holding in the beginning as it took me a while to figure it out :)
Thanks, good idea :
This game has such a heavy vibe to it -really well done!! Fun puzzles and awesome graphics and sound design -excellent work on this!! :D
Thanks for your feedback. Glad you enjoyed it :)
Quite an interesting art style! Some feedback: The collisions did seem to be a bit jank and a tutorial would be nice!
Would love if you could rate my game:
https://outercloudstudio.itch.io/refract
Thanks glad you liked the art style. I took your advice and have just posted a demo clip on our page. I agree collisions can be a bit sketchy this was my first isometric tile game so still learning.
Pretty nice, I especially like the visuals and sound design. The controls are a bit clunky though.
Thanks for your comment. Never worked with an isometric grid before any tips for control improvements? Much appreciated.
I like the concept, but I couldn't beat the first level. The perspective and controls were hard to grasp. But I really like how everything looks! Super impressive that all the assets were made this weekend alone.
If you like cute visuals and original assets, I suggest trying our game, maybe? uwu
https://itch.io/jam/wowie-jam-4/rate/1663606