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Rob Malfunction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #228 | 3.257 | 3.257 |
Creativity | #275 | 3.535 | 3.535 |
On Topic | #277 | 3.535 | 3.535 |
Simplicity | #334 | 3.673 | 3.673 |
WOWIE! | #369 | 3.010 | 3.010 |
Fun | #433 | 2.891 | 2.891 |
Visuals | #548 | 2.752 | 2.752 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made the music myself.
Credits
I made this game by myself, Credit: Cat Dev.
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Comments
I like the concept and the camera work is nice too. (took me a moment to realsie that I was meant to be placing the cards - but I'm a bit slow that way!) Robot does seem to run out of energy very quickly! For something done in just a few days it feels nice and polished (nice touch being able to turn on and off the view for the cards!)
tyvm mate!
Nice game !
So, some of the keyboard controls aren't as fast enough even when holding shift, and there seems to be a bug where the robot loses power super quickly when moving sometimes, but I appreciate the mouse controls being good.
The art on the cards and menu is really cute!
I like the interesting use of self-destruction with an actual purpose, with parts falling off at the cost of losing speed, but I think the physics makes stuff like that more janky than you intended. If you were to take this further, you should probably.
There's plenty of jank in the game, but I can forgive a lot of it for being made in a few days.
Also, spaces for instructions should probably stay on by default.
Additionally, I think there should be an indication on which cards will disappear after passing and which ones will stay for us to move.
Hey thank you so much for leaving a review!
The game was meant to be played with the mouse, the fact that you found out that I have implemented the keyboard controls is surprising (it's slowed down on purpose)
The robot loosing power seems to be a framerate problem which will be fixed in a post jam update alongside more features like x2 faster button and details on the cards.
I am taking every comment here very seriously and going to implement the fixes for what was mentioned.
Thanks again! and gl
That's a very cool implementation of the "AI walking on his own like an endless runner" idea.
Adding such different cards makes it a very stratigic game ( like who knew self distruction would be so helpfull), it's all about which and when to use them,
but it get's kinda frustrating when you have to wait for the robot to walk to the end. Still a very solid entry overall, can easly see it becoming something amzing.
Thanks a lot for reviewing my game! I am glad you liked it.
The slow paced robot will be changed in the post game version so that's good :)
Great sounds, art, and gameplay loop!! This is an amazing concept for a full game!
Great idea at least, the robot could look better. It seems to hard for me to understand. But don't get me wrong, It's great!
Rob the Robot 2.0 nostalgia boogaloo, lol. Interesting concept with the cards! I think more work could've gone into level design, though. For instance, if you time the play button right you don't actually have to use any cards on level 2, and barely any of the cards on level 4. I think with more polished visuals (probably switching to 2D) and tighter level design (that builds upon itself instead of flipping mechanics on their head) and you'd have a pretty good little puzzle game here.
The game has nice music and SFX. I really like the atmosphere of the game. I really like the smooth camera movement, I find the death animation to be quite humerous and funny. The game fits the theme pretty well. I like how you added some smaller details (for e.g. the little animations on the text).
You might have heard this before, but i wish that there was a tutorial to explain the mechanics. The tutorial dosen't have to be that complex, you can have some text on the screen and it would be fine.
But overall, good game!
I did not really understood how the game works there isn't any explanation on what cards do and I didnt know you could zoom out. For the rest I liked the music and models look funny. I like the concept of placing cards that do actions. Well done.
I really liked the concept and the Ui was quite nice, I liked how you were able to change the actions of the robot whilst its moving. Overall a great game!
Thank you
Good game!
The graphics are quite good (especially on the card!), and i would’ve love to see a customly design UI, since it’s such a import part of the game ! The level design seems good enough, you show one card at a time, although having a description popping up when you get a new card you never saw would’ve been amazing to understand what they do ^^’. And I had troubles knowing I could move card during the play phase since the back slots for the cards get removed. I really like the fact that you did your music yourself! It fits, and the sound effets fits well. I must also notice the challenge there is of doing a 2D game-design but actually implement it in 3D. It add something, even if it makes it hard from time to time to see the environnement (spikes have the same color of the sky)
GG!
Thanks for the feedback, I'll post a new version with everything you described fixed and polished after this jam :)
Nice idea <3
i love it! the idea very cool!
Great concept, unique puzzles, and funny death animation. The Australian zoom took a bit to get used to, but other than that, it was a pretty good game!
Like the concepts, the puzzles are hard but doable, the music is catchy, overall good game, well done!
Nice game, I had a lot of fun playing! But i'm stuck in the level 6...
a lot of players were able to solve that level.
If you want I can tell you the solution :)
No thanks, i'll find the solution
Nice game with a great concept! I agree with the other comments that the levels are a little too long/slow, and I would have liked my cards to remain in place when I reset a level. And for the last level I would have liked an indication that I could use the explosion in a different way.
The game was simple and the levels were straightforward and entertaining. Some of the bugs hampered my ability to finish the game but besides that, it was a good experience! Nice work!
I feel like my experience was very hindered because I didn't know how to use the turn around card, but other than that good game!
This build works almost on all screens but some will have a problem with the aspect ratio (The jump card is too big on the first level). this was fixed here:
https://cat-dev.itch.io/rob-malfunction-fixed-edition