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A jam submission

HERMITANKSView game page

keep your balance as you slowly build up the most dogshit tank in the battlefield
Submitted by nyokidoki (@nyokidoki), Manpacman, Law C. Esper — 1 hour, 14 minutes before the deadline
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HERMITANKS's itch.io page

Results

CriteriaRankScore*Raw Score
Style#7334.0004.000
Creativity#12393.6923.692
Overall#15813.4623.462
Enjoyment#35722.6922.692

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player pile up an increasingly larger arsenal on the back of their tank!

Development Time

96 hours

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Comments

Submitted(+1)

Really love the style on display here, nice level of polish! Game is hella fun too, good work!

Submitted(+1)

The visuals are sooo cooll! also loved the lazer effect alot!

It's a really fun idea I wish youd explore more! great job!

Submitted(+1)

Great game! The idea, the visuals, the execution all feels great. So much polish for a jam game!

Submitted(+1)

Super clean style and a very unique concept. Glad to see another physics game in this jam!

Submitted(+1)

Very sweet art! Nice physics!

Submitted(+1)

This game is just so charming and fun! I really enjoyed trying to place everything in the right spot and dancing back and forth with my opponent. I did find one mechanic that I dont know if it was intentional but you can push your opponents stuff around by grabbing and pushing your stuff into it, and while your opponents blocks would come back they often could not hit me in there new locations.

Submitted(+1)

I really like the vector art. It reminded me of C.A.T.S mobile game, which has a really cozy artstyle!

Submitted(+1)

Making a game so polished in 4 days is really impressive, the art is also great, with a tutorial and a way to expand and repair your tank it will be a great game, Well done.

Submitted(+1)

Nice game, didn't understand everything but was funny to see the orbital shot on my ennemies !

Submitted(+1)

Great work! It plays and looks amazing!

Submitted(+1)

Loved the concept, well executed!

Submitted(+1)

I beat the first mech by not moving an inch :) Very cool idea, I agree with the comment below that it would be awesome if I could make the module tower even bigger!!! 

Submitted(+1)

A fun use of the theme, and a great aesthetic. My arrangement of modules never got very big before physics got wonky, but I can see a vision where this expands to building maddeningly unstable scaling towers of weaponry. Hope you continue on with the prototype.

Submitted (1 edit) (+2)

I really like the concept on this one, the art, the self-deprecation for your own trashmobile lol. Great game!

I think if with some kind of ability to inspect what a part does,  I could definitely see playing a fully developed version on the Switch or Steam.

Oh and I notice you guys have the same WebGL problem I did at first, but someone recommended I try this free WebGL Template, and it fixed it for me in some very easy to follow steps, here's the link if you want it: https://seansleblanc.itch.io/better-minimal-webgl-template

Submitted(+3)

This was really great! I loved the aesthetic of the tank-mech trying to balance everything as you're running around. The art was top notch, and the physics felt great. I loved that there was some difficulty in trying to keep the modules where you wanted them, but it wasn't too punishing that they'd actually completely fall off the tank. Nice job!