Huge fan of the art design, and the audio is wonderful too! I am terrible at physics based platformers though, so I don't think I'm beating this one. Great job though!
agapenet
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It's interesting, I like the concept and the gameplay loop very much, but having to click a button on a moving character feels off. Also, having to click to bring up the pass or cool options is a bit janky. As a suggestion, I think you could probably get away with randomly passing or cooling down the potato on click perhaps.
This is fantastic! Love the art and audio, the controls took some getting used to but they're fun very fun too. I love that you have to sit at the different planets to recharge the gauge its very cool, but I found that sitting on the shield planet while holding up the shield makes the game very easy lol. The use of the limitation is great too, 3X the amount of "two button one action," I loved it!
Thanks! fun fact, by the time I finished development, I didn't think it was possible to collect every coin in the game. As it turns out, the chair in the last level isn't a trap (you can still get to the end when you go that way), but it DOES prevent you from beating the game with the maximum possible score 115. This was not intentional.
I only know this because I sent one of my friends the game to playtest and he managed to get every single coin after a while. My highest score remains 110, but 115 is achievable!
Thanks!! Yeah, I really really wish I had the time to work on audio, I agree it would've brought the whole thing together very nicely (was planning on having ui elements bounce to music and having sfx for moving, scaring, and getting in the water). And I'll be honest, I made the pause button but completely forgot to create a pause menu (def should've included a tutorial in there somewhere too). Either way, I'm glad you liked it and I'm very happy with what I got done in the time frame!