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AshesElite

91
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A member registered Jul 12, 2020 · View creator page →

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Good Job! :-) 

That was a sweet little game. It actually got me thinking about trying a lil more with family.... (I hope it passes lol) 

This was a beautiful little game, really well written, cute art style (including the fonts.) Music well chosen. Really sweet little game. I was looking for a tiny silhouette of a dog! Must be walkies time! 

Can confirm, it's sitting on one of my buildings :P 

I just wishlisted this. Nice work! 

I look forward to wishlisting your game :) 

I literally just got done playing through it again :P

Have you set up a steam page as yet? 

This is a wonderful little game! Can't wait for your full release!

Fantastic game!

Will you be adding levels? :-)

The doggo is amazing! The sprite animation is beautiful! The rest of the art style is striking and it all works wonderfully together. I didn't hear any "woof" sounds, not sure if they are there but I missed them. The gameplay was good basic platforming.
The most impressive besides the art style was how on theme it was for the pet the doggo wild card! 
And how it's a creatively different take on it too!
Great Job! :-) 

Bright colourful game! Nice sounds.
I enjoyed the game loop, though I had difficulty knowing how much of what I needed. 
Sticks were often my downfall :-p 
Good Job! :-) 

Fun game! I had the same mouse issue but escape fixed it for me too. :-) 
This showcased a lot of different skills and was rather meta. 
Great job! :-) 

Thank you! I'm glad you noticed the sprites! I'm severely lacking in any artistic ability so I often have to make the most out of the sprites I have. Trying to introduce abilities or mechanics to a character without the matching art is very limiting. And sprites with a wide range of poses are (justifiably) more expensive than I can currently afford. This simple modification gave me something to work with. :-) 
I will check out making a better controller and including coyote jumping. It's not something I have done before and will require some study before hand. 
I understand the cutscene being annoying :-p I just hadn't noticed how annoying since I had gotten very used to completing that section quickly. I opted for the quick scene reload as you say, this would change in a full version. 
I'd be happy to try and work out how to use github if there was interest in the source. (all be it a bit of an embarrassing train wreck)  
Thanks again for your kind comment! :-) 

Thank you for your comment! :-) 
Yea, I have an area2d which checks for if you have your sister with you then moves an invisible collision to let the player pass. 
So you can use her as a key and leave her for dust as things stand :-p 
I will try and muster the motivation to complete the project. Thanks again :-) 

Fun little game. The art on the guy is really good! So is the doggo animation! 
Good job!

Ps: you really should add a picture to get people to play. 

I like this game. The concept is fantastic, doggos are cute.  Art is great, could have done with a little sound. The controls weren't always on point, which led to a lil frustration at times. I knew what I had to do with the "wolf Warehouse" but I gave up due to controls. 
The last level had me stumped, I couldn't work it out.  :-p 
Good job! 

I fully understood it and I love how clean it looks. The battle between making sure UI is understood and remains stylish and uncluttered is difficult. For me personally you got it perfect! 

Great game! I really like the art, especially the house!  Sound effects are nice too. 
Gameplay is fun, I was driven to complete each level, even if I didn't quite understand how to get rid of the crows. I used the wind tunnels and a lot of back n forth. I read a dive button exists, I never found that in game. (could certainly be due to my bad gaming :-p )
Great job! :-) 

Thank you :-) 

It's a good start! Also, do not under appreciate how much of a HUGE step you have taken to submit anything at all! I'm glad you did! We all learn by doing projects but also seeing the work of others.
This project has made me think of my avoidance of 3d projects, and how I need to step up as you have!  Good job! :-) 

Happy to help :-) 

This was an awesome game well done! 
The visuals are really fantastic and feed into the atmosphere perfectly. The puzzle was intuitive to figure out. The sound complemented the visuals. It hits the theme really well, not only by inculding a family but by expressing how some relationships can feel and how that can create an evironment much like the one depicted in the game. Impressive work! :-) 

I can throw out the baby? Where do I sign up? :-p 

Thank you! I really love your game! I need to learn a similar leaf effect to yours for this game when the seasons change (in a full version) 

Thank you very much :-) 

Thank you for your comment :-) I will make a full version :-)
I'll look into the issue with it being too dark. Of course it's part of the theme for the early levels to be dark as this is a tragic displacement event. However I do want it to be playable. I found it to be ok for me, but I guess that could be my set up or simply my familiarity with it.
I'm certainly going to look into fixing that :-) 

I think the issues were because of the higher level. Maybe the timer counting down too quickly? 
Yea the "self love" animation I think you understand that one. The other was a kind of almost vibrating motion, as if doggo was having dificulty making a choice. With this issue I could very slowly still move. 
As for the secret passage, I did "find" it but only because I had gotten a hint in the comments. :-) 
I hope your take away from me is that it's a great game and that I really enjoyed it. Only reason I got issues really is because I played it for a while longer than maybe this build intends. :-p 

I REALLY enjoyed this game! I'm a sucker for grind! I got Doggo to about 3k in each and I had 500 of each orb for a new pet but my game kinda glitched out. Doggo would kinda glitch walk and when he felt he had done a good job he would self love and I couldn't move! 
These are just minor problems for a game that has beautiful art and very satisfying sound.
Great gameplay loop which I could have played for longer but no matter how tough I made doggo his glitchy actions woud be my doom. 
Fantastic job! :-) 

Good graphics and sound. I like the time mechanic, it's an additional layer of complexity to include in the game entry for the jam. The time bar had minimal detail yet I fully understood it's meaning, great design! Enjoyed playing. Great job! :-) 
(I think I crashed on the dragon) 

The game looks great, the sprites are fantastic. Sound is really good too. The controls were very hard for me, I'm not a good gamer so it just added to the difficulty. I did not see the end boss although I would have liked to see it's sprite and animations. :-(
I did pet the doggo though! :-)  
Nice job! 

I like the graphics, simple yet very good. Pathfinding was cool (I haven't really played with pathfinding yet myself.) I had a lot of fun working out the layout and being economical with my keys. Was happy to be able to save Doggo. 
Good job! :-)  

Nice game. I had fun playing it, cat/kittens are cute. I had fun trying to force as many of them into the walls at the end! Nice Job! :-) 

The intro is fantastic and the art and music are great! I liked the controls and the way the new objects and difficulty was handled. I didn't get to finish the game though as I had issues with collision and sprites deciding to live in the walls! I guess he didn't mind it down there after all... 
Great potential! Good job! :-) 



Cute game! You taught me a little something about sprite/workload economy.
Some simple designs can really be enough to convey their message and look good. 
That is totally a bear with a jetpack and a cute one at that! 
Nice job! :-) 

I couldn't play due to window size and it was stuck at the top of my screen. No one else had this issue I noticed so that sucks and is probably an issue on my end. 
If it turns out I'm not the only one and there is a fix that I'm too dumb to have figured out then I'll happily come back and play/rate :-) 

Great game. I like the art, it is a very clean UI. The dialog was great. Clever use of Doggo.
Plus I got a kick out of how my anxiety metre looked like a confused Electrode (Pokemon) :-p 
Good job! :-) 

I really enjoyed playing this! I loved the spin jump! I enjoy the setting and the art. The controls were responsive. Music really matched/set the pace of the game. The female character was my favourite to use. The dropper part brought back memories of sonic bonus levels :-p 
I'd play a full version! Great job! 

Game looks pretty. I couldn't pass the first level, which is normal for my gaming skill, but others struggled too. Difficulty is hard when game deving I know. We get so used to completing it ourselves we often forget others will be playing for the first time. I struggle with this issue too! 
I don't have the available playtesters I would like to prevent myself from making this error.  
On my Kindred game I changed the speed of the fire 4 times hoping to find a good dificulty! 
Tough to judge when you can do it easily yourself due to familiarity!