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Ghost Town Studios

31
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A member registered Jul 28, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much!

Thank you!! Definitely agree with the feedback. Glad you enjoyed it!

Thank you! There's actually a boss after the last level too! That's fair on the borders, especially at the bottom I think.

Always a classic. I sort of wished the shapes clicked into place, not to say right or wrong just held in place so they align well.  Some chill music would be great for the vibe. Took me a long time to realize how to rotate.

Cool concept, would love to see the same fully developed with more time

Glad to hear WebGL worked - the game was made in Godot 4 which has some issues with web exports, but I have been able to get it to eventually load even on Mac.  The enemies do hit pretty quickly, we probably could have calibrated that better. And we were going to do something about regenerating health but ran out of time haha

Thank you for the feedback!

Thank you!

Thank you!

Thank you! That's fair, I think the death animation we added was too long, it does make it feel a bit delayed.

Thank you!

Hahaha fair. Yes, it is. In one of their campaigns they have a character called "Hungry Dave"

Thank you!!

Thank you! Yes, I agree with the movement. Still trying to polish everything up!

Pretty polished, nice work!

Clever and well thought out. I like the characters. I would be curious what the different attacks were for the different shapes 

Really fun! Simple but effective concept.


Have to ask, is Hungry Dave a reference to NADDPOD Hot Boy Summer?

Pretty floaty jump but fun concept!

Really great idea and very polished for the amount of time. Moving was really counter intuitive, I think using your own system is fun just needs a bit more polish

Short and sweet. If you're looking for additions, I would add a restart button to each level as sometimes the ball gets stuck and I would love to just hold down the arrow key instead of clicking it. But enjoyable!

Really cute idea!

The nuances of the gameplay were a little confusing but great idea! 

Really solid aesthetic and enjoyable game play!!  I think we had a very similar idea, and you executed it really well!

poor little bean

Really fun idea!

Hard Mode Tetris, an enjoyable challenge

Unclear on how to pick things up. I think the hands were just a little too responsive. And i think the shapes slid like they were on ice, not a wooden table. That being said, clever take on a 'Little to the Left' esq game.

Great use of the theme. Love the vibe

Great use of the theme. Love the vibe

Great idea! Found it a little hard to use the camera and walk but good job!

It was fun! Great take on a classic platformer