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A jam submission

Echos of SolidtudeView game page

Made for the GoedWare #11 Game Jam
Submitted by /NANA\ — 6 hours, 29 minutes before the deadline
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Echos of Solidtude's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#292.5622.667
Gameplay/Fun#402.2422.333
Overall#542.0502.133
Audio/Sound Design#571.6811.750
Theme#571.8411.917
Art Style/Visuals#591.9222.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Gdevelop

How does your game fit the theme?
Due to a massive war occurring (in the game), segregation was necessary for protection

Self-made stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

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Comments

HostSubmitted

Fun game concept.

GAMEPLAY
The concept of moving with physics adds a unique twist but comes with challenges like precise clicking and camera control, making the gameplay tricky. Some levels seemed more about luck and persistence than clear strategy for me at least. . I managed to complete a few levels, though that might have been more due to luck than skill and a lot of clicking :-). Potential improvements could include refining the controls and providing more initial guidance at the start what to do. There was a very long text at the beginning, maybe adding something visuals to that would be nice and engaging.

ART STYLE / VISUALS
The graphics are simple yet effective, enhanced by good use of effects that integrate well with the gameplay.

AUDIO / SOUND DESIGN
Currently, the sound effects are appropriate, but adding a relaxing or upbeat background track could enhance the atmosphere.

INNOVATION
The use of physics for this kind of movement controls is somewhat innovative.

THEME
The theme is only lightly touched upon, with room for deeper integration.

Overall a job well done for this game jam entry and certainly perspective for updates to make it even more fun 💪

Submitted

I had to give up on this level image.png

Thought about getting an autoclicker up and running cause I found that the easiest way to advance, but that’s probably not the intended way to play :P

I liked the idea, even if it wasn’t clear what was going on (I will admit I did skip the text at the start). It’s a fun idea for sure, just maybe the difficulty got too high. I also think camera rotation in these kind of games has to be really subtle or else it starts to veer into motion sickness territory for people…

It’s a good entry overall, but I would love to see what it could be with some more polish :)

Submitted

The movement and the camera was a bit weird for me, but I think the game has potential. Visuals were also very simple. Liked the idea but the execution wasn't that good I think.

Submitted

Played and rated!

Really enjoyed playing with the momentum, the gameplay was never boring.
I saw that the game is not complete and will be continued so I'm encouraging you, it's a cool concept!

In terms of improvements I could see maybe a sort of arrow point in the direction to give a bit more of a visual sense of orientation. With proper art and better audio feedback that could turn out pretty engaging.

Would appreciate if you check out and rate our game as well:
https://hadilepanda.itch.io/lonely-byte

Submitted

Good Game, Please try our game :)

Submitted

I would say the difficulty of the first few levels was fine for me. Then I reached the level where you have to do like 5 precise jump in a row just to reach the second blue rectangle, so you have to do it 3 times and it feels way too difficult. Maybe it would be nice if you could preview the trajectory before clicking so you know where the character is going to land.

Developer

Note: is it better to die at the start of each level once to get a better camera view

Submitted

I like the idea of the game but I thought that the controls were a bit too difficult, especially due to the screen rotating and it changing how jumping works. I wasn't able to get past the second level unfortunately.

Submitted

Interesting control scheme for a platformer/puzzle game. The text dump at the beginning was a lot to take in so I ended up skipping it, I’d advise trying to break it into shorter pieces if possible in the future.

Cool entry, nice work!

Submitted

I liked the story but the controls were a bit difficult to get the hang of. I made it to the second level.

Submitted

Nice entry, the controls were weird at the beginning but is just learn how to use it, the camera movement gives some dificults to the game and movement, but is a nice mechanic. i like it, is challengin x3 x3