Love the retro visuals on this, the punches and springy jump feel extremely satisfying. Nice work!
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Glerry Quest 64 (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Actually Fun | #7 | 4.314 | 4.314 |
Overall | #20 | 3.743 | 3.743 |
Promoting the Restaurant | #22 | 3.571 | 3.571 |
Sticking to the Rules | #29 | 3.343 | 3.343 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great platformer movement, feels great to jump through the levels. I like the jump is very core to the game, and the squish animation is very good. Loved the scope of the levels, the arcade level gave me brief Tower of Latria vibes when I realised I could run around on the floor, really fun!
Controls felt really good, especially with the wind up jump. The levels are so far well designed and fun to navigate through!
It’s very rare for game jam games to be this high quality, super impressed by the polish and execution.
a super fun platformer. great visual style and the levels feel fun to explore.
I love the aesthetic and level design of this game, they're really authentic to PS1/N64 era platformers. I could totally see Glerry Quest 64 being fleshed out into a popular promotional game for The Smoke Box, cause who doesn't want to collect onion rings and punch little dinos. Awesome job PixelCod!
I found this game really inspiring, I'd love to make 3D platformer with this level of atmosphere and scope for a Game Jam someday. The coily jump mechanic was super fun to use while exploring, and I found myself tapping the jump as speed tech in the wide open space of the street level. Really had fun with this one!!
The game has a very strong foundation and you should be proud of what you achieved even if it was incomplete, great game.
I really liked the vision of this game. Great aesthetics and concepts for the characters and levels. One of my favorite moments was coming up out of the sewer grate and realizing how small Glerry was in that world. Glad you were able to submit this in time.
Hey even though this game wasn't complete, I still had a blast playing it! It's a shame those dinos are so cute, 'cause I gotta bash their faces in. I loved the art, designs, and especially the animation. Shades of Mario 64 with those punches! Using Glerry's design as a straw to inform the compression-to-jump move was an inspired choice! Nice work!
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