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We Must Hold Hands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #353 | 4.050 | 4.050 |
Overall | #1085 | 3.400 | 3.400 |
Fun | #1551 | 3.050 | 3.050 |
Originality | #2151 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game about a pair of friends who has to move while holding each other's hands.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved this game! Great interpretation of the concept, i especially liked how progressing through the level lengthened the connection, so streamlined the gameplay - it really felt like you were progressing!
Looks really nice and gameplay was fun. Took a moment to understand the controls but really felt the flow after a minute. Would love to see more :)
One of the best implementations of this interpretation of the theme that I have seen yet! It was a good choice to make the movement gridlike, nice work!!
Very pretty art style and the visual execution in general is awesome! Animations, menus, HUD. The Controls feel clean too! But as the player gets the ability to "swap, rotate, swap, collect, rotate rotate" like a maniac, if they want to (well, at first i thought thats the game^^), they lose track of the story. I guess its intended to follow the story, so maybe make it that you split the game into the collecting coins/avoiding your enemies "living the daily life" phase and a story phase. In the story phase there would be no enemies/no level failure and you can just enjoy the satisfying controls and animations while you follow the story?
Feels like i played it the wrong way tho, so maybe you need to force players more into playing the intended way?
Anyway, still a pretty awesome game!
LOL that character design , very noice, the only thing the game bug me is it need more concept u know, some thing to keep u exciting add more fun to the game , other then that good work yall!!
This is such a polished game!! I really love the mechanic of moving with the two characters. The dialogue at the bottom really tied it all together and made it feel very complete. Love it!
visually impressive and with the presentation of a full game, really liked it. I think crashing against the walls is too punishing, that was always my cause of death, never once dies because of the enemies. The story is relatable, makes the player invested
This feels really polished !
Nice little idea!
Interesting project. Pretty similar to my submission, though with a way cooler presentation. I'd be interested to see your rating of my submission!
Maybe I just suck at games or I missed some crucial detail of how to move the characters, but I found it kind hard to hit that coin level threshold, especially while distracted by the story at the bottom of the screen. But the game is visually stunning and very smooth to play once you git gud I'm sure lol
Beautiful and clean artstyle! Audio wasn't working for me for some reason, but cool game otherwise.
Thanks for you comment, glad you like it! I didn't have time to implement audio and music so it's not there in the first place😅.
I really enjoyed this game. Cool mechanics and a good aesthetic. I will say that the screen shake was a bit uncomfortable and it would have been nice if I could turn that off in the settings. Otherwise great game :)