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A jam submission

Explosive DiceView game page

Too many dice. Explosive powerups. Roll your way up to the top of the leaderboards.
Submitted by Aramilion — 7 hours, 32 minutes before the deadline
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Explosive Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#604.1614.161
Overall#1604.0434.043
Creativity#2733.9683.968
Presentation#4694.0004.000

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Too many dice! Roll the dice, into the hundreds.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

A clicker game to rule them all. Glorious! Becomes an assault on the ears later in the game. 

Submitted

Fun, Simple and addictive, just one roll more, more dice more more more...

Submitted

Really fun an juicy! I love hearing all the numbers tick up after throwing an ungodly number of dice and watching them bounce around. I really liked that some dice did really good things infrequently and some did kinda good things more frequently - decisions! Nice work.

Submitted

I like this game, so enjoyble to play, you did great job

Submitted

Getting a poor roll and hardly scraping by to the next round, just to get a crazy 3-minute long mega roll right after is so satisfying. Once you get to the late game its kind of hard to lose, but still super fun and satisfying game you can eventually just turn off your brain and watch the lil dice roll around. 

Submitted

It felt really good into late game - pretty satisfying xD except for the audio amplification when multiple same sounds are played at the same time. Perhaps an audio mixer that normalize the volume would help.

Submitted

Simple and fun, though with the current balance, I'm not sure if I would be willing to play until I lose, thanks again for coming on for the interview!

Submitted (1 edit)

I'm not even going to go into details. As they say, see you in Mark Brown's video :D 

The only thing that I can say is that I'm not sure if leaderboards are a great feature here. It's really hard to lose the game, at least in my experience - for example, I just ended the run with a dice throw cost of 181 and an income of 1495. Getting to the top of the leaderboard becomes not a question of skill, but rather a battle of attrition, which is not usually fun for both top and rising players. If I were you, I'd try achievements for the long-term targets instead - think Cookie Clicker, for example. Leaderboard is definitely a nice touch, but maybe as a supplementary feature, not a main one, especially with 2,5 types of dice dedicated to points.

But that's just me rambling. Love it, straight 5s.

Submitted (1 edit)

Also, I just realized that prestige mechanic might work great for this game. Like having an option to delete all your dice of one type, but upgrading them in the process - for example, your investing dice becoming 20-2-2-2-0-0 after a first prestige. With that you could also restrict the amount of dice on the screen, for example up to 50 per type after which you need to prestige, which will help with the performance issues and turns that last for twenty minutes. Man, sorry, I just keep thinking about this game, I love it too much.

Submitted

A fellow explosive dice roller game dev :), love it!

Simplicity and fun! Sounds get a bit too intense for me after 50 dice or so. I had to end my run early after getting about 700 dice because they never "landed", nothing triggered. I read some other good feedback here (Tonyl and Mr Mindor mostly) so no point in me saying the same thing, but I agree. (Love that we are waiting for the dice to "calm down" :))

So happy someone made a twist on just rolling dice! Great job!

Submitted

This game is the most perfect game I have seen so far from all the I tried. I have learned something new about game design from your game, love it. Great game, perfectly balanced. Thank for making this game. Also that little dices sound make me roll it more and more.

Submitted

Just your average night of Tabletop Simulator

Love it! <3

Submitted

Wow! This is just incredibly fun :). I mean it, I could go on and on… the looks and feels are great as well… I'll spare you the time and focus on what I think could be improved to make it even better:

Since the price of the dice increases when you buy it, you're incentified to buy all of them and focus on the ones currently cheap. If instead the prices rose gradually for all the dice at once, it would probably make more sense to think about different strategies and synergies – on one run I could try investing into a lot of money dice and then bombing them around, on another perhaps focus on getting dozens of magnets… This would probably require redesigning some of the dice abilities as well but what I'm trying to say is: deciding is fun, so try forcing me to attempt different builds :). I bet currently everyone builds about the same thing…

Another thing is how the game progresses. The ending is actually really sad, at least for me: the computer just can't keep up with all the dice and their effects so it plummets. One solution I can think of might be to limit the number of rounds instead of running out of money, say for 20 rounds. Another solution (if you really wanted to make the runs long) could be to every now and then create a "super dice" from all the small ones which would give you on average as much money and score as you got with it in the rounds before. Kind of like simulating the masses with just one dice. Besides, starting anew like this might be more fun than staring at a pile of dice forever.

To summarize my essay, there is some design that could be improved if you want to, but it really is a great great entry as it is and very well done :)!

Developer(+1)

I love all of your suggestions. Especially the "make player choose his build". Than you!

Submitted
Show post...

I don't even need to read every dice. Just love seeing those dices roll with each other and create a chain reaction. Love it

(+1)

very cool game and quite addictive, there are a few things though...
1. The game doesn't seem to properly track the count of the free dice gained from the orange die. The counts only update (presumably correctly) when you purchase a new die. 
2. The dice hit a critical mass where a round keeps going indefinitely. Had one go for like 20 minutes raising my score from about 2k and 100 coins to 6k and 9k coins. It seems to taper off when we hit a limit of how many dice the game can reliably track, this leads to the third issue.
3. The dice hit a super critical mass (somewhere between 1000 and 1500 total dice) where they end up 2 or three deep in the box and it seems few are considered at rest.  Many rolls between the 9k pot and when I could no longer afford to roll  resulted in 0 points/coins despite rolling over 1000 die and being able to see with my eyes what appear to be dozens of medals and 10 coin faces.

Submitted(+1)

I just keep rolling and buying and it's a lot of fun to just see the colorful dice hit off each other and give me more money. People love rolling dice and this game sure amplifies it to the maximum :D

I really wish there was an option to buy a bigger box to properly roll after a certain number of dice, but overall a very creative take on the theme and a fun simulation to watch as well. Well done! 

Submitted(+1)

More dice just mean more excitement! And this game gets exciting!

Submitted(+1)

These dice are magic =D Good job !

Submitted(+1)

I can imagine this game getting really addictive quite quick. Everything seems almost perfect from the presentation to the music to the roll animation. You should be really proud of this game.

Submitted(+1)

Funny take on the theme and overall nice presentation. Simple but sweet.

Viewing comments 23 to 4 of 23 · Next page · Last page