NOICE!!!!!! CONGRATS!!!!!!! Not many people can make that claim. And thanks, much appreciated 🙏🏿
CJTheeGameDev
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Thank you! I feel you on the mechanical implementation I toyed with the idea a bit but if Im being honest. Im trying to use the game jams this year to help prototype some of the systems I want in the game I'd like to release at teh end of the year. So I decided to focus more on story but I agree, a more mechanical implementation on top of the story would have took it from great to super dope.
Enjoyed this one a lot! Some of the most impressive camera work I've seen in any of the entries. You made an immersive experience from the second I saw the title screen. If I could give any suggestion would be to give a similar amount of love to the game over UI. Would love to see this expand. Could be cool to see how other acts deal with the rude crowd.
Very dope entry. It reminds me of a game I used to play a bunch as a kid. I could see this as almost a battle royale game in the future that would be so much fun to play with friends! The only thing I might suggest is maybe a faster death and restart. I wasnt very good and died a lot so it might just be a skill issue lol.
My boy Brainfart coming with another banger! This was a lot of fun and super addicting. The sound design and the quick games had me coming back for more and more (eventhough Im not good lol). The implementation of the 2 button modifier is impressive (I truly think that was the hardest one). A good ole arcadey fun time!
I love the character and world design of the game. It mixed with the music made me feel like I was out having a nice stroll out at the park. I like the concept and the use of the slider to track how much the player has eaten. If I could give any suggestions is to try playing around with different fonts and UI art assets. They could add a lot of pop to future menus and UIs.
Your signature aesthetic is soooo dope! So first of all that transition into the start! OOOOOOOHHHHHHH so good! I never got the final combination (I got all the digits) but I loved it. The little voices from the old timer reminded me of the TOTK for some reason (in a good way). Im only sad I didnt see the end spectacle cause I know its gorgeous.
Ooooof you had me the second that track started playing. Its soooooo fire and sets up the chill vibes of the game so well. One of the most cohesive and polished entries I've played so far. I dont normally gravitate towards this genre but I was getting a little bit addicted because of all the positive game feedback and the chill vibes. I thought it was a really good implementation of the 2 button modifier too (and that was like the hardest one).
Another "More is More" person! SHOUT OUT TEAM SIMON!!!! I love rhythm games and was really excited to play this one. This bad boy is HARD haha. I love the idea and concept but I wasnt able to get too far. I think someone said it earlier but the buttons changing for the characters each run was a bit confusing but i think the hard part for me is that they were centralized to one part of the board. So I wanted to use both hands to play but it felt awkward to do so. Love this though and I could see this becoming a nice indie title with some polish and a dash of narrative.
HAHAHAHAHAHAAHAHA!!!!!! 10/10 points for the concept and its very addicting. I was never able to beat it but I tried a bunch. Love the sounds design too, the transitions when you are caught are really cool too. Did you do that with two UI images as squares and you just trigger pulling those in when you get caught? Anyway very dope!
I feel like we play similar kinds of games because I always love what you produce. The sound design in this is so fun, I can't tell if it was my brain imagining it or not but the crowd seemed to get more hype the better I did. I love the synthy sounds as the lights change. And THE LIGHTS! Such good lighting effects. Im wondering how I can execute something similar in unity. If I could suggest one thing. Adding a royalty free synthwave music playing in the background I think it would add some valuable ambiance to the game. Something like this in the background would go so hard and fit nicely with the sounds you already have.
Really fun entry. Like alot of other have said you truly transported me back to the era of silent films. The presentation truly kicks ass. I had to go and show a couple of friends while playing it was so good. I love how you did spectacle in a couple of different ways. I feel like the player is a spectator, the story line was spectacle focused and the character designs, to the explosion at the end. ALSO love the story, Im a sucker for any narrative. Id love to see what happens next.
Hey Spike! Great game, especially considering that you joined the game a week late. You killed it with creating a cohesive aesthetic from fonts to art to music to animations. It all flowed together really well. I was super impressed by your inclusion of a tutorial. I thought it was smart to show a successful jump and then walk you through each step of the jump. I lost a lot though so I wish there was a way to skip through it to quickly get back into the action. Overall very cool. I could totally see this in like a dope Mario Party type game.
I LOVED this. The way you were able to make the jump sounds mesh with the background music no matter how many layers of the track you created really impressed me. Im not sure if you could go in any order but the order I unlocked the switches sounded perfect.
Such a good and engaging game. Can't wait to see what happens to these two guys. My ONLY critique would be a little more character dialogue. With two main characters and no npcs you could have a lot of fun with little moments as they go through the level.
Really just a small critique though. It was so good!