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Scrap Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the sound and audio fit the style of the game? | #27 | 3.569 | 3.800 |
Did the game feel complete? | #32 | 3.131 | 3.333 |
How engaging was the story? | #33 | 2.755 | 2.933 |
Should this entry qualify for the next round? (Primary) | #33 | 3.194 | 3.400 |
How well did the audio drive the story? | #40 | 2.755 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
The oxygen tank restriction would have made for a tense experience! Gorgeous audio that fits so perfectly and sets the vibe for the game. Love what you did here. I do think the scrap was too difficult to identify. I would suggest putting the first piece relatively close to the start point and maybe define them further visually with a glow or outline or anything really to help them standout and unify them. I do wish when I put it on the table it was visually there. Small nitpicks. Great work here.
Nice improvements from round 1 for sure. Looks and sounds nice, good atmosphere. I found it very difficult to find the scrap though haha
The beginning is SUCH a strong start. The cinematic fly overs took me OUT! I felt like the music, and sound effects are perfect for this game. For me it was a little hard to know what to do once I got started but it may have just been a me thing.
The story had a strong start, nice setup intro without being too sluggish - and such a world setting! Nicely integrated audio - minor nitpick that the running sound was the same as walking, but that’s a subtle thing.
(I also didn’t find any scrap despite some walking around, so fair I could have missed some of the experience)
Nice addition to your round 1 entry! Liked the music and added hints of story. The scrap was a bit difficult and tedious to collect, maybe an indicator or outline of some sort to help guide the player to where each scrap piece is?
Excellent choice of music and sfx, the audio overall is very pleasant and atmospheric, it reminds me of similar commercial games that are set in space.
Unrelated to this round, but the camera bobbing when walking was rather nauseating for me :") and I might be dumb but I could not find any scrap haha, I think an example piece near the table would have helped me a lot.
Cool to see your progress from Round 1, starting to fill out the world. Keen to see who we will meet next on this Trash Planet!
The visuals on this still floor me. Fantastic 3D work. Character movement felt good, though the camera was a bit sensitive. Took me a minute to figure out what I was supposed to be doing with the scraps, but once I did it fairly straight forward. The ambient sounds and the music were a solid choice. Nice work.
Great to be back in space!
The story was delivered through the cutscene and the dialogue, plus the scrap collection. SFX usage and music fit nicely as well. A solid submission! I was wondering if you had any other ideas on how to implement the theme that didn't make it in the final version.
Otherwise, mouse-camera control was weird for me, maybe its my mouse settings. But the movement of the character was nice and the speed of travel felt sweet.
A great looking world and collecting the scraps was fun.
The story and objective is awesome and love everything you've added to your game
I managed to find all the scraps!
Good game. Would really like to see more of this story. Those pirates will have to pay for littering our base.