Fantastic storytelling ππ½ππ½
codingkook
Creator of
Recent community posts
I really like the concept! It might've been nice if the Help bit plays at the beginning of each game? I didn't realize you could dash until I was poking around the settings, and I didn't look through the Help info until after I'd played a few times.
I am blown away by all the accessibility and game customization features you implemented. It's very very impressive. Love the art and audio too π€
Awesome graphics and audio! Ditto on some of the other comments on spikes and water. A flash or overlay of when and where ghost attacks were hitting could be nice too. I was having a hard time knowing where to avoid. I totally get time constraints though, so that's just a thought.
Great job! I hope you are able to participate in more GWJs π
Wow great job using all the wildcards! That's super awesome. I liked the lights in the maze, I feel like it enforced quick reaction time, kind of like a temple run type of game. I think some of the art that has collision shapes could stand out from the rest of the tiles a little more? I found myself a little confused sometimes about what was and wasn't collide-able. Overall great job though! You accomplished a ton in this jam ππ½
Wow great job using all the wildcards! That's super awesome. I liked the lights in the maze, I feel like it enforced quick reaction time, kind of like a temple run type of game. I think some of the art that has collision shapes could stand out from the rest of the tiles a little more? I found myself a little confused sometimes about what was and wasn't collide-able. Overall great job though! You accomplished a ton in this jam ππ½
Yes, it definitely needs some tweaking haha. There was supposed to be a little bit of a story, where the demons killed the grim reaper in level 5 and left just the cat, and then the demons took over heaven so there were no souls to save. But I didn't do a great job storytelling π . Thank you so much for playing to the end!! I super appreciate you π€π€