now I know why batman is overpowered lol, the audio is pretty annoying but the mechanics is cool, would have been cool if the sound bounce instead of going through the objects.
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bat game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #33 | 2.003 | 2.125 |
Did the audio fit the game style and design | #36 | 2.003 | 2.125 |
Was the game fun to play | #36 | 1.650 | 1.750 |
How essential were the audio cues to the gameplay | #36 | 2.062 | 2.188 |
Did your audio enhance the player experience | #37 | 1.886 | 2.000 |
Overall | #37 | 1.921 | 2.038 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
yes i sure will
Comments
Cool mechanic - got a little confused with the environment but I could see where you were going with it :)
Hey awesome that you got something submitted! This is an entry that has potential and a cool underlying idea. With some more time and playtesting it could be great! Huge kudos for getting it in, and I hope you'll keep working on it.
Was very confused at first, I think the first time I loaded the game I either escaped unwittingly or there were just no barriers or enemies created/loaded? But on a refresh, I did get things to show up. To “echo” what others mentioned, feels a bit work-in-progress as sometimes I would die the moment something showed up, and it didn’t clearly explain the purpose too well. But as a mechanic, there’s definitely something there to work with.
I like the concept. I don't have anything to add that wasn't said already.
This game feels just like a prototype rather than a full project. That's not to say there weren't some good ideas. I appreciate the way you use your echolocation and had fun navigating around the tunnels. With a little bit of art or just a color palette change, along with some polish, I think it could be a lot better. The echolocation sound it really annoying though, especially when used repeatedly. I personally think that the simplistic art style would have worked a lot better had you not used the pixel art bat. Overall, it has some good ideas and decent execution, just needed a little bit more time and care. Hope to see you next round!
feel janky this really feels like a prototype created in a day or two, i think if you just continued your round 1 game and make the dancing you dancing to the notes, it would probably be better, BUT i like echolocation
yeah thats because I could only work on it once or twice each week for a few hours(so like 2-4 times and around 15ish hours I think) and I tried to polish everything with the time I had sorry it felt janky,
ps I thought about that but my round 1 game was not designed around the music and I would have to redo everything from scratch witch would take a lot more time then I had
Thanks for playing
Echolocation is really cool. I liked your visual representation of the sound, too! I'd agree with Brainfart that I was a little confused what I was doing, though.
Cool concept. I considered echolocation, but couldn't actually think of a way to utilize it. This was a really clever take on it! I would like to see a little more explanation of what's going on. Maybe a little more explanation in the game page description? I'm assuming you need to avoid the walls? Eat the enemy bat pellet? Still managed to make it past a level or two, though. Nice job.
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