I am so impressed by the evolution from Adaca to this, the world building is fantastic. not to say that this is just an evolution of Adaca, there are truly creative differences in the gameplay and feel. I am starting a new run playing on mercy settings because so far the enemies are unequivocally destroying me, im really looking forward to where this goes, the polish of this demo is inspiring.
Daiviey
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Really cool puzzle system. I loved the sound design too, I think there were a couple areas where i could grow the item twice and the second time the item wouldn't grow but the animation would play and in the split second where the animation plays i could jump through the crack, that may have been intended but it provided a couple cool solutions!
I was really surprised by the breadth of buffs I encountered, It felt really good to play. I did find that eventually when i had a bunch of buffs and got hit enough to be come really small i was outrunning everything to the point that i was floating in space by myself with nothing to shoot, but in all honesty if things had kept up with me i feel like i would have died very shortly after that lol
I love the sound in this, the puzzles felt like they redefined/added to the rules of the box often and that felt really nice for solutions, really cool. one thing I had trouble with was sizing the screen to be able to see all the ui, it was probably a browser issue on my end but i figure i would note it!
It took me reading the comments and your page to fully understand how the mechanic worked, but once i understood that you were absorbing rather than shrinking stuff the puzzles felt really satisfying, I also ran into the bug with not being able to be small enough, I tried going back to absorb more and see if i could shrink more but i realized i could absorb the whole block at the top to shrink twice as much which i don't know if that was intended, I couldn't do it again either so i'm not sure what i did lol