To beat a level you need to arrive at the exit leaving no empty tiles in the level.
e-neighborhood-watch
Creator of
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Hey we made a game for this jam, but the person on our team who usually handles the submission was out sick, and so we weren't able to figure out how to submit it in time. I was wondering if it would be possible for us to still submit our game to the jam (we have not done any work on it since the submission period ended).
This is a fun concept, I love how unwieldy all the spaceships look (kinda reminds me of the board game Galaxy Truckers in that way). I do wish is that it were more obvious what each of the blocks do, the help screen describes some of them but there are others that don't match anything on the help screen. Also the process of connecting a free floating piece to one's ship seems like it could use some ironing out. It was pretty common that a piece that appeared to be connected to multiple points on my ship would turn out to be just connected to one, or I would find it impossible to attach a piece to my ship, or a piece would attach diagonally (off-grid) to my ship.
Overall it was a nice game. Pretty impressive given the constraints. The two things I would say, was that a lot had to be figured out that probably could have been explained well. This is par for the course of game jam games so I certainly wouldn't fault you for that. In terms of mechanics the maintenance system was a little bothersome, since maintenance costs seemed to never be significant. Maybe that could be made more interesting, made automatic or removed and replaced.
Fun game. Quite a few levels for the time constraints. I think a lot of puzzles fall into the "do whatever is least obvious" sort of category of puzzle design. My instinct is always to just connect everything to the nearest thing of the same color. I can solve them pretty quickly by asking myself "Why wouldn't that work?"
Thanks for the kind words. There should be some original music in the game, as it has been released. It's not very loud; have you tried adjusting your volume? If there is an issue with the playback, it would be great if you could let us know or provide some details. We hope adjust the volume to proper level in future releases, since the current level was the result of rushing to get it in before the deadline.
Very nice game. Really tight, there is very little I could see improved. It's small but it really is a complete game.
It would be nice if there were some way to restart the level or jump to the home screen since so much of the game is dependent on raw luck. Bad pond placement can doom you. Or maybe some way to smooth out the luck a little bit. Maybe the ability to save a piece for later? Maybe just putting the ponds in nicer locations most the time? But I played far too much anyway. After a lot of runs I finally got some really good luck and wound up with a high score of 52.

Fun puzzles. The last two puzzles seemed a little odd to me. They weren't bad really, they just had a lot going on but the solutions seemed to ignore most of the puzzle and in the case of level 9 I finished with a ton of extra moves.
I was also a little unsure about how it chose which block to connect when there were multiple available blocks. But it seems that there were very few opportunities for this to happen, which was probably a clever choice on your part. If you are going to make more levels, particularly with this mechanic involved in the solution I think it would be nice if this were explained or made clear from the interface.
The puzzle idea was fun overall, but there were a couple of things that were confusing. The visual bugs and the rotated controls really confused me, like people have already mentioned, but I think it would be also helpful to indicate which blocks you were in control of visually. But very nice, just needs some more polish and of course more levels!
All around excellent! The puzzles were nice, the difficulty ramped well, the puzzle mechanic had good depth, and the graphics were pretty! The concept reminds me a bit of the universal maze exit string problem, not sure if you are familiar with it.
Thanks! The project was written entirely in Elm. And the graphics were drawn in inkscape. Not much else in terms of a stack. You can or anyone else can view the source at this repo for a bit more detail.
I had fun with the game. However it is very hard, and there seems to be a freezing issue for me which makes it harder. It seems to freeze once every level for me.
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El juego es muy divertido. Sin embargo, es muy difícil, y a menudo se detiene para un segundo, que lo hace mas difícil. Se detiene una vez por nivel, aproximadamente.