On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Enzed

35
Posts
6
Followers
2
Following
A member registered Dec 23, 2018 · View creator page →

Creator of

Recent community posts

I loved the intro, the atmosphere, the style, the sound of the bell (I would have used it more in the game, maybe each minute? because it adds a lot to the atmosphere). I would have loved to be chased in the maze as well, and have the bunnies even more dangerous in terms of speed and detection. Maybe each eggs could be accessible after a little bit of a jump parcour to spice it up

Overall great game, really!!!

Really impressed by the bunny customization. In such a short amount of time it's crazy! The controls are a bit weird, but still impressive!!

It's really good. That's the most memorable game of all I played for this jam, congrats !! You took me by surprise

Well, that was quite the experience!! Love it!!

Nice game, I loved the creepy atmosphere. I was expecting a jump scare!! A harder ennemy would have been nice, or maybe several ;)

Funny little game in the survivor genre!! 

I have the error RGSS-RTP Standard not found

Congrats for your game! Some feedback

- visuals: when you do pixel art game, try to have all pixel at the same size. Ex: the rabbit was to precise compared to background and hunter! It's a smart tip to achieve a good looking pixel art game

- platforming: it's really hard, try to have a slowly ramping up difficulty

Anyway, it was nice playing!!

Love the game, here are some ideas of improvement!

- make the shells ressembling the full eggs to help focus on full ones

- add an accuracy stats, just for the love of the clean leaderboard ;)

Otherwise it was fun! It gives the motivation to be well ranked!

How many levels are there? I am stuck on level 2 :)

Loved the mechanic, you are onto something!

Love the mechanic, you can definitely make a game out of it!

Nice concept, nice visuals. A little bit sad for the missing sprite for the main character, but I must say the UI is fantastic, and the tutorial well paced! Congrats!

Love the UI!

Nice cute nostalgic game! Great narration. Congrats! Are there more than one level? It could have been great to design a little bit of a challenge, maybe we can only do 20 moves and we need to catch all eggs in that many moves?

Interesting game, totally in the theme! I had difficulty to control what I needed to do and how to properly control the character. Loved the menu. Congrats on finishing the game!

Nice visuals and music! Game is fun!

Nice visuals and music! Game is fun!

Great job! At first I wasn't liking the little offset from the gun, but then I thought it added to the gameplay and the difficulty!

Congratulations for a second game it's quite impressive! Some minor bugs here and there but still fun!

Many thanks for this comment and for playing,  @jellytempo is a great artist!

Thank you for playing and for your comment!

Thank you so much for your comment and for playing! Our main goal was to create a connexion with nature, so super happy that the game felt alive! We did the game in 48h but directional animations were in the initial plans ;) We may add them some day!

Oh! It's so nice of you, thank you!  @jellytempo made a great artwork, hats off to her!

Thank you! @jellytempo made a great work in just 48 hours:) Very glad you liked it!

C'est bon, la version est désormais jouable, merci encore pour le test!

Merci pour ton retour! J'ai corrigé les bugs

Pour les thèmes c'est vrai que c'est limite:

- survie: défense de la base et récolte de ressources avec une barre de chaos qui monte, à faire descendre en trouvant des graines de chaos

- aléatoire: spawn aléatoire des monstres après graines de chaos et spawn aléatoire des ressources après crystal de chance

J'aurais pu pousser plus loin! Merci encore d'avoir testé le jeu!

Merci beaucoup ! Sur tes retours j'ai inversé click droit et click gauche et tu as raison c'est plus naturel. Le jeu est plus complet aussi même s'il reste encore beaucoup de travail!!

Merci beaucoup, sur tes conseils j'ai rajouter des quêtes (en haut à droite) pour guider les joueurs

la boucle est : récolter des ressources pendant la journée pour construire des défenses, survivre la nuit

Chaque nuit il y a de plus en plus de monstres

Merci! Sur tes conseils de feedback je viens de rajouter

  • barre de vie des monstres
  • effet sonore lors qu'ils meurent

Je vais faire la même chose pour le personnage et les bâtiments qui peuvent être attaqués par les monstres

Merci pour les retours! En effet je pense être tombé dans le piège pour ma première gamejam d'avoir choisi de faire un trop gros projet. Je vais quand même terminer le jeu cette semaine mais ça me servira de leçon pour les prochaines!

Bravo, même si on sent que tu l'as fait en un temps limité, le jeu est terminé et j'aime bien la logique des barres qui pivotent

Sympa la météo, ça donne envie de recommencer une partie pour tester les différentes conditions!

Bravo pour l'originalité des designs à l'aquarelle et aussi pour les animations! Je pense que tu tiens un style graphique intéressant à creuser

Bravo, vraiment un très bon niveau de polish, gameplay innovant je trouve avec un vrai sens de l'urgence. C'est top.

(Unfortunately didn't finish in time, but will be updated soon!)

Chaos Theory

Controls

  • Right click to move
  • Left click to cast a spell
  • Mouse Scroll Wheel to select a different spell
  • E to collect, near a collectible object (fire, water, earth)
  • B to build

Description

The world has been shattered and elements have been unleashed. You find yourself trying to help your settlement survive.

Gather Fire, Water and Earth. Build Defenses. Improve your base and your character abilities.

But beware, at night, elements' wrath is upon you. Survive the night, build during the day.

Stumble upon Chaos Shards and Luck Crystals. No spoiler on what they'll do, but think wisely when you need to harness the power of randomness.

Development

Game is under development and has been created for the Gamecodeur Community Game Jam #1.

Unfortunately the game is unfinished

Further developments are coming very soon to have a first fully playable version.

Credits

  • Elements Icons: Robert Brooks
  • 3D models: Kenney.nl