Yeah, we are aware the game is quite buggy and very hard at the moment, so sorry about that. Thanks for playing/rating it.
Fire Dev
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Audio is amazing! At first I thought you just had to walk around and that's it. But then I saw your screenshot about going into a cave. At first I didn't realize you could enter a cave, so perhaps you could make that a bit more obvious. The game is really polished. The fact that the plants move when you move through them is so cool!
Yeah, in hindsight not the best choice we made. The game is just not really polished unfortunately, mostly due to the fact that it was the first game jam of my teammate (the programmer, I did art) and he didn't manage to finish everything (overscoped somethings a bit), so it was kind of a rush at the end to get it done. Thanks for playing though!
Thanks for playing btw.
I like the idea of the player having a tool yeah.
About sinking: it's probably the physics. For me the water simulation worked fine most of the time (very rarely it did freak out, didn't know why so I moved on because of the time), but I guess on other pc's it doesn't always work fine (which I should have known tbh). Another reason for randomly sinking while your raft is still floating is: your raft might have gone below a certain height threshold (due to the waves going also low), so the game thought you sunk. That's just bad design from me. Idk if you experienced this as well.
I can't add icons to the dice because it's up to you which dice you pick when u have a "quest" (displayed down right on the UI). But I can add an icon to the UI under the crosshair I guess, which will display some information. Might be a good idea yeah.
Thanks for the feedback
I guess yes, there is a lot of RNG, although you can choose which dices you want to pickup. It's kind of a choice between waiting for the perfect dice, but you and your raft slowly die or picking up as much dices, but it might not give the best results. But that also depends on the "quest" (idk what to call them, objectives?). So I guess making one of them not random anymore (follow a certain order) could be better (probably the quests).
Really cool concept, tried it on mobile, but it often had a late input response time. Handeling 1 dice was managable, but 2 or more became a nightmare. Maybe this is not on every phone, but this was my experience. I guess that if I played it on pc (which I can't right now), it would have been a nice experience. It looks really polished!
The player was a bit small and hard to see. Maybe a bullet counter could be nice? And it felt a bit long before a "round" stopped. For example, most of the time I shot all my bullets at the start and then had to wait like 5 seconds doing nothing. Not too big of a deal, but I'm kinda curious how you calculate that time. Great game tho and I really like the music.
Cool game. I really like the screen transitions. The game look very clean with a nice subtle background. The puzzles were interesting, although you could also pretty easily complete them by trial and error. But that's just something that is related to this theme. More games I played had this problem. But still, it's a good, polished game.
First of all, the game concept is fun. However, I had a bug where the text would go under the image, so I couldn't read all of it. The black frame around the text was a bit too big, so couldn't see the top part of the level (which is a shame, because it looked very good). I understand that it might suit this game, but next time try to make it less text based, because most people don't like reading so much text for a game jam game. Anyway, I liked the art and sound design.
Pretty neat game. I feel like it would have been nice to have the tiles with satellites pop a bit more, so they are clearer to see. As you mentioned below, the amount of shots is random, which got me killed in the later stages of the game. Maybe some music would have been nice as well. Still enjoyed it tho.