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A jam submission

Swiss Army ScoutView game page

A Short RPG for VimJam 3 About a Boy Scout and his Swiss Army Knife
Submitted by Curious Fox Sox (@curiousfoxsox) — 1 day, 5 hours before the deadline
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Swiss Army Scout's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#393.7203.720
Music/Sound#603.1203.120
Overall#613.2163.216
Technical Implementation#633.1603.160
Fun/Design#683.3203.320
Theme/Limitation#1082.7602.760

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The player collects parts for a swiss army knife, using it as a weapon and for getting to new areas in the game.

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
GB Studio and Aseprite

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page

Cool concept! I also hate wasps lol... Nicely made! Here's a link to my playthrough https://www.twitch.tv/videos/1595954872?t=00h17m49s

Developer(+1)

I watched your stream and I appreciate your feedback! It's always interesting getting to watch somebody play your game

Absolutely!

Submitted

Nice game!

The game boy visuals and audio work really well and the gameplay is also fine. You totally captured the feel old Game Boy games!

Not much to complain here. It took me a moment to figure out that I need z to talk. The collisions could be better. It was a bit weird to collide with the tree top. And often it seems like the knife vanished immediately after hitting an enemy.

Overall a pretty nice game I enjoyed to play. Great job!

Developer

Thank you very much, I'm glad you enjoyed!

Submitted

Really amazing game. The art is stunning. I was extremely confused with the controls and almost gave up before finding out what they are on the ratings page. Maybe you should use more conventional controls. The collisions are also a little bit weird.

But aside from that, its an amazing game with a cool story and beautiful art. Well done!

Developer

Glad you liked it! The controls were just the default for the program, I'll start putting them in the description or have them explained in the game from now on

Submitted

That bee!!! Nice game ! 

Loved stile and overall retro gameplay. Sometimes I struggled with collisions though.

Developer(+1)

I'm glad you enjoyed so much about it!

Submitted

Very cool game, i liked the gb style and visuals. Dialogues were nice too. Overall a very nice entry! Maybe controls could be tweaked a little.

Would you like to try and rate my entry too? Thanks!

Developer

I'm glad you enjoyed! And I've already rated your game

Submitted

A really solid and complete feeling little game. I did manage to complete it and found it well suited to a game jam. My only gripe would be the combat. It felt a bit vague and I would have liked more juice and clarity. Other than that awesome job

Developer

Thank you very much, I'm glad you enjoyed!

Submitted

Great graphics, and the story works. Fits the limitation really well.

I like the attack, but using J and X as action buttons is weird on a QWERTY keyboard.

Quite amazing for one person to make this in such a short time.

Developer(+1)

I'm glad you enjoyed it! And there are two control schemes. WASD J K or ARROW KEYS Z X, you seemed to have mixed and matched them, I should have put controls on the page but I didn't think of it

Submitted

This was such a nostalgia trip!  I loved it!

Developer

Glad I could provide you with some nostalgia!

Submitted

Impressive! I loved the GB feeling of the game and the buffed boss made me laugh! 

Congratulations :) 

Developer

thank you very much! I’m glad you enjoyed! :)

Submitted (1 edit)

Seemed interesting, although not really my type..

As said by others, it would have been nice if you had actually told us the controls, instead of us having to guess. 

However the gameboy aesthetic was amazing, and it fit the restriction well

Developer

Well I’m glad you enjoyed the aesthetic!

Submitted

Would you mind putting controls instruction the game description? Looks interesting but i am having trouble understanding how to interact and continue in dialogues.

Developer

yeah I was making the page at 6am after pulling an all nighter and didn’t think of it. Use arrow keys and Z is interact and X is attack

Submitted

Thank you!

Submitted

Simple and good game play. Well done! Controls could use a little improvement.

Developer

Thank you for the feedback! :)

Submitted(+1)

This is a great little game, I enjoyed playing through it. I love the art and music and the fact that it can be played on a GameBoy is awesome. 

I found the hit detection on the player a little wonky. With the bosses specifically, it was a bit hard to tell if I was hitting the boss or if I was getting hit. I also found a bug with the final boss where it and the one minion left didn't do anything after I died, respawned, and came back. I was able to just walk and hit it until it died.

Fantastic effort and a great game.

Developer

Thank you very much, to be honest, I thought I had 1 day less on the jam and ended up working till 7am so the final boss isn't the cleanest, but I appreciate the feedback and am glad you enjoyed!

Submitted

Bugs happen all the time and it did nothing to hamper my experience with your game. Seriously, this is a great game and a really impressive accomplishment!

Submitted

Great story and art style. The controls felt a little bit clunky but other than that good job!

Developer(+1)

Thank you, I'm glad you enjoyed!

Submitted

Very good game with nice story. Well implemented, I was looking to use the swiss army paradigm for the focus but couldn't put together an idea like this. Likes are subjective but I really disliked the audio in general, although I understand it's part of the 8-bit asethetic/style you created. Overall well executed.

Submitted

Very good game with nice story. Well implemented, I was looking to use the swiss army paradigm for the focus but couldn't put together an idea like this. Likes are subjective but I really disliked the audio in general, although I understand it's part of the 8-bit asethetic/style you created. Overall well executed.

Developer

I'm glad you enjoyed it, sorry you didn't enjoy the audio, I'll look to improve that in future titles

Submitted

What I liked :

  • Gameboy aesthetic
  • Music
  • Duration is just what it needs
  • Narrative

What could be improved :

  • Show [Z] key for dialogue.
  • A shorter cool down between knife strike will make the fight more interesting
  • I found Boss #1 much harder than Boss #2 , because there is no safe spot.

Hope it helps

Developer

Thank you for the feedback. I will look to improve these in the future!

Submitted

You're truly creative and I like the aesthetic of the game , its challenging but overall fun I might have missed something but I didn't encounter any glitched or bugs overall the experience was smooth so no complaints , you nailed the music and sfx therefore you deserve a solid rating from me!

Developer(+1)

Thank you very much! I appreciate the praise. I'm happy you enjoyed the game :)

Submitted

i like the gameboy aesthetic but, the bee boss was a bit to much of a challenge. otherwise great game.

Developer

Thank you! Glad you enjoyed it!

Submitted

Anything that reminds me of Link's Awakening gets a thumbs up in my book. :)

Unfortunately, I found the controls too stiff to handle the combat well, and I was never able to beat the boss. It's a shame because I wanted to see what happened next in the quest.

There appears to be screenshake, but no SFX, when I strike the boss. An audio cue would be helpful, as would a boss health bar. I can't tell how close I got to defeating him.

Developer(+1)

I appreciate the feedback, the boss health ended up falling more into the game boy limitations for a number of frames of animation but I will definitely keep that in mind for future games. And if you were curious at all, the First boss has 8 health and the final has 20 in case you felt like revisiting the game. Thank you for playing!

Viewing comments 26 to 7 of 26 · Next page · Last page