We absolutely should have made it more clear which monkey is being switched to, but we did everything we could to tell you that Hear No Evil can hear ~~evil~~ bombs when in range for them to kill the characters, and you just need to get out and wait for the explosion, and Speak No Evil can push blocks remotely with the enter key.
Fyre
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Thank you for the really well formulated review. That last room was somewhat intended to be unfair, but I realise that’s not really an excuse.
If you want a little tip to get through, when the door to the next room opens up, you can send the whip through and possibly kill some enemies while being safe in the last room.
The main problem with this game has to do with how zoomed-in the camera is. I have almost zero time to react to anything around me before it’s too late.
The art is good and cohesive. The music is passable.
There is also a bug where you can get caught on the floor geometry, and it happens a lot. I think you might be using a box collider for the player, and I would recommend you switch it to a capsule to prevent that sort issue.
Overall, has a lot of potential, but the gameplay was too frustrating for me to get far.
This art style is incredible man! I did the light ending first, and was a little confused, “Why is the game so weirdly happy?” And then after doing the dark ending, I get why you made this. The ambiance that slowly fades in while the ‘ancient evil’ thing shows up is just incredible. I feel like this would be the perfect ARG-type game, with a really simple surface premise and codes within codes on top of it. The preachiness about one’s choices was a bit much for me, though.
It’s a little odd that dying in any of the rooms just puts you back to the room, but I thank you sop much for that, because the game is really not set up for a real death system outside of that puzzle to get the green key card. That puzzle more than any of the others really feels like I’m cheating the design, like the solution was some unintended thing found in testing and not a core part of the game. Still really fun, though!
This game is quite cool.
The graphics look nice and stylized, but the unique controls and the franticness of the gameplay make it a masterclass in how to make a small game.
the only real problem I have is that the game doesn't scale with the window size (gets cut off in windowed mode)
but otherwise, you did a great job
This is a cool game, but not sure how it fits the theme.
I like the art, but the physics feel far too floaty, but it does work
the main problem though is that I can't fullscreen the game.
as well, some graphics get cut off.
but overall, great job, especially with telling the player how to play the game without too much trouble.