Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Six SlashesView game page

Submitted by DragonXu — 3 days, 2 hours before the deadline
Rated by 19 people so far
Add to collection

Play game

Six Slashes's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Game's Take on the Theme
Spinning boss, spinning saber attack, spinning scene

Did your team make the majority of the art and music during the jam?
Most of them are made during the jam, but some are made previously. Anyway, I have uploaded all the previously existing assets to the unity asset store. I will give one of those links. You can see further in my store page. Also, many of my assets in the store are made for sharing purpose and are priced free. I'm glad to see you enjoy my game and my shared assets!

If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/chinese-cyborg-warrior-character-free-287098

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I love the way this game looks, the spinning background and self-building bridge are real trippy. The slash effect can be a bit disorienting, but honestly it might be cool enough to justify itself, and you clearly accounted for it by making the player invulnerable during the animation. The music also fits the game real well. Overall good job :)

Submitted

I'll be honest — this was tough. Not just difficult, but I often got lost in the chaos after a dash or a series of attacks. But hey, I made it through! :)

The music is pretty loud, but it's cool. I really liked the customization options, though it’s a shame you can only see yourself in the menu. The characters have a great sense of style!

And I think the controls should be included in the game itself. I had to check the itch page to figure them out.



Submitted

Characters models was very nice and whole design of game stand out alot, it proable the most unqiue game I played so far. I like design and style gameplay you was going for however J was very weird key for attacking,  would been better using another key like spacebar. 

It was fun trying combo enemies however boss was bit confusing how it worked but still had bit of fun with it. I think game need work still but you got quite unique game idea so be good see more of it

Submitted

The character models and visuals are very detailed and very unique in this jam. I like the idea of hitting back enemies into the boss to stun him but I think the control scheme is really holding the game back. The movement is all fine but why would you make the attack button J? it felt extremely unnatural and made moving and attacking extremely difficult. I would suggest just making it the left mouse button or even space bar would be better. 

I couldn't really work out how to damage the boss most of the time as sometimes knocking enemies back would ground it but sometimes it wouldn't seem to do anything. 

I do like the idea of having different characters to choose from that have their own benefits. It also feels really good to chain hits together on the different enemies.

Cool game, with a bit more polish could be a really good time!

Submitted

SLASH, SLASH, and SLIDE! This is so cool! Like the concept! Well done! The game feel of the hits is so good!

Submitted

It took me a few tries but I beat em. Pretty fun to rack up killing sprees with one hit and stuff. Needs some polish and some more content but pretty fun nonetheless!

SLASH SLASH HIT GAME OVER. I like the unique art style however I couldn't beat the game haha. 

Submitted

To be honest, I still didn’t understand the meaning of the game and how to play it correctly. I just mashed the attack button when I saw the enemy. And from the flying daggers I pressed dash. Everything is moving too quickly for me. But it all certainly looks impressive.

Submitted

I read the description of the game on the page. Gameplay has certainly become clearer, but I think if the game had a tutorial with a gradual explanation of the mechanics, it would have been much better.

Developer(+1)

Thank you for your rely and suggestion! We thought about adding a tutorial but we were close to the submission deadline so we didn't make it. But we will certainly polish up this game and make everything clearer for the players in the later updates!

Submitted

This game creates a really nice feeling, very different from the other games in the jam. I love the very brief death screen with the zoom, it really fits with the theme of the attackers and the game overall. Also, I'm a big fan of the terrain that appears gradually, like it's being built infinitely! However, the dash is too fast, I thought I was reaching the sun xD

Submitted

I had a lot of fun! I loved the art style and the way the scenery is built along the way! Congrats on your game!

Submitted

This game was rapidly paced, there was never a dull moment. The art style is nice and this game is fun! Nice work!

Submitted

This is crazy fun! It is a bit disorienting a first but it gets really addictive once everything clicks! I love the vibe and art style. somehow its chaotic but everything you need to know/see is easily visible on the screen! Super cool game!

Submitted

Damn, you took the word "rush" too seriously... and I love it! hahaha I loved the fast paced combat, it felt great to slash enemies heads in half at that speed. Also the visuals were really fitting to the fast pace movement! Congrats! :D

Submitted

That was incredibly fast and intense!
The combat felt almost hypnotic with how quick everything moved. A bit chaotic, but I had a lot of fun!

Submitted(+1)

Very cool idea! When I first played I feel like this would be very suited for VR! Then I realized it actually reminds me of Thumper! Great job and can't wait to see more in the future.

Submitted(+1)

Bro got his brain sliced in half, that is not cool...